Re: Mod Ideas
Posted: Tue Oct 06, 2015 1:04 pm
Yes, or this one :Jetison333 wrote:probably so he could make a video like this one
https://vimeo.com/47415148
Yes, or this one :Jetison333 wrote:probably so he could make a video like this one
YES PLEASE! I'm a Dune fan to the core, Hyperion, and would love to see this. I was hoping for something like this in NMS but..Hyperion wrote:Dune.
Sandworms and Arrakis. A single planet in a single system, otherwise desolate, but produces the spice, the necessary component for all travel between systems.
Ships equip Navigators that can jump from any system too any system for the same amount of spice, but each jump requires more spice than the last for a given Navigator until it's just unfeasible to use them and it needs to be replaced.
Sandworms produce a lot of spice, but the spice isn't produced constantly, but in periodic batches.
Wouldn't the player know about it the moment they read and decide to install the mod?Cornflakes_91 wrote: ↑Fri Sep 01, 2017 2:11 pmand now one of the damn things spawns in a system nobody has yet found the exit to and the player gets game over from nothing e could even know about....
That doesnt tell you when and where it happens, thoughBFett wrote: ↑Fri Sep 01, 2017 3:27 pmWouldn't the player know about it the moment they read and decide to install the mod?Cornflakes_91 wrote: ↑Fri Sep 01, 2017 2:11 pmand now one of the damn things spawns in a system nobody has yet found the exit to and the player gets game over from nothing e could even know about....
I'm not sure I would appreciate a mod like that, Hyperion.Hyperion wrote: ↑Fri Sep 01, 2017 9:08 pmSystem destroying ones would take a while to go boom, and would be quite large. if say it also had a nice scanner reading to go with it, it would be a hard thing to miss. if you've been hanging around in a system for a day or 3 and don't know about the giant bomb that's about to erase it? Well, no one ever said the losers of natural selection found losing fun. Big ones do more damage, but come with greater warning, obviously. However, just because you have warning, doesn't mean these can't totally fcuk you over. and in downloading the mod, you accept that small risk.
if that thing is in a completely different system that nobody yet reached? sure, i'd be damn pissed because it wasnt even possible for me to know that thing was thereHyperion wrote: ↑Fri Sep 01, 2017 9:08 pmSystem destroying ones would take a while to go boom, and would be quite large. if say it also had a nice scanner reading to go with it, it would be a hard thing to miss. if you've been hanging around in a system for a day or 3 and don't know about the giant bomb that's about to erase it? Well, no one ever said the losers of natural selection found losing fun. Big ones do more damage, but come with greater warning, obviously. However, just because you have warning, doesn't mean these can't totally fcuk you over. and in downloading the mod, you accept that small risk.