Re: Mod Ideas
Posted: Thu Aug 06, 2015 11:25 pm
So an audio clip of Jennifer Hale saying "Trent, we need to go faster" every time you come across a battleship spawn, right?Cornflakes_91 wrote:you what would be fun?
A Freelancer mod
So an audio clip of Jennifer Hale saying "Trent, we need to go faster" every time you come across a battleship spawn, right?Cornflakes_91 wrote:you what would be fun?
A Freelancer mod
God that was annoying.Grumblesaur wrote:So an audio clip of Jennifer Hale saying "Trent, we need to go faster" every time you come across a battleship spawn, right?
Optional, maybe?F4wk35 wrote:Memorials of special occasions or people, generated somewhere in a random zone.
What if the memorials are for NPCs of high stature, such as CEOs and famous bounty hunters. It could be something that helps immerse the player within the LT universe. This could also be used for events that have occurred in the past. Think of a news feed that details great battles, famines, heists, and assassinations that have all occurred in your particular universe. These events could be added to recent history if they happen while the player is playing LT.Flatfingers wrote:Optional, maybe?F4wk35 wrote:Memorials of special occasions or people, generated somewhere in a random zone.
That tends to break the "fourth wall" of immersiveness.
you could have a wikipedia inside LT with these people, that'd be interesting and it sounds like an interesting projectBFett wrote:What if the memorials are for NPCs of high stature, such as CEOs and famous bounty hunters. It could be something that helps immerse the player within the LT universe.Flatfingers wrote:Optional, maybe?F4wk35 wrote:Memorials of special occasions or people, generated somewhere in a random zone.
That tends to break the "fourth wall" of immersiveness.
That, I'd like.BFett wrote:What if the memorials are for NPCs of high stature, such as CEOs and famous bounty hunters. It could be something that helps immerse the player within the LT universe. This could also be used for events that have occurred in the past. Think of a news feed that details great battles, famines, heists, and assassinations that have all occurred in your particular universe. These events could be added to recent history if they happen while the player is playing LT.Flatfingers wrote:Optional, maybe?F4wk35 wrote:Memorials of special occasions or people, generated somewhere in a random zone.
That tends to break the "fourth wall" of immersiveness.
The thing is, something like this may already be in the game -- or at least the basic elements needed to implement it.F4wk35 wrote:Perhaps it was the CEO of the biggest breakfast-producer of the known universe, who invented the everywhere-famous Cornflakes91-brand
And yes, without history, it would miss something.
Josh goes into more technical detail about this in his Devlog of June 25, 2013.[color=#FF0000]JoshParnell[/color] wrote:Ideally, I would like to procedurally generate an entire backstory to explain why the player is in their current situation. I.e., when you start the game, you'll have roughly the same net worth each time, but vastly different roles. Perhaps one time you're in the middle of a trade run and find some cargo in your hold, and a nearby planet offering a good price. Perhaps another time you're docked in an asteroid base in a dusty field, and your logs indicate that you've just gotten back from a successful bounty hunting mission.
For me, the best thing would be to have this procedural backstory, then have a system explaining how to complete/continue it. In some sense, it's like beginning with a mission, or beginning when you're halfway through a mission, much like the EVE setup you describe.
Of course, how feasible this whole thing is...remains to be seen, but it would be very neat to have a different story each time you begin!
I missed this, Flat!Flatfingers wrote:It's just that, with all due respect to my fellow forum members, it would be pretty jarring to encounter a memorial for an executive NPC named "Cornflakes" or "Fresh V."