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Mod Ideas

#4
Some of us are not good at stuff like programming so we rely on others to do the hard work for us :D . I'm a biology major, so I can disect a frog for you, but when it comes to modding I don't know where to start, so I wanted to start a list for people like me to suggest ideas for modders. I'll throw two suggestions in to start: Mass Effect and Star Wars.

Re: Mod Ideas

#5
If i have to choose something, a procedural campaign generator including lots of humor, drama, chaos and ultimately destruction with possibly also procedural narrative. Because it is totally procedural it can adapt to the players choices, for example if the player does not execute a particular path, or action the procedural campaign generator can generate new plot divergence on the fly in/around the current player's enviroment.

Re: Mod Ideas

#6
masseffect7 wrote:I'll throw two suggestions in to start: Mass Effect and Star Wars.
Why not start with something small and simple, instead of a few big total conversions? ;-)
Beware of he who would deny you access to information, for in his heart he dreams himself your master.

Re: Mod Ideas

#7
Mod in an A.I that calls itself Palpatine. :ghost:
Image The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!

Re: Mod preference

#8
I'm more interested in creating an IRC client, a way to make a screenshot journal and upload it as a blog type thing, and a mod management tool.
Preferably intertwined so people can create an LT profile for themselves with their journal, the mods they use (and rate), and the ability to chat in a multiverse and universe chatroom (or any other of their choosing).
Beware of he who would deny you access to information, for in his heart he dreams himself your master.

Re: Mod Ideas

#9
masseffect7 wrote: I'm a biology major
Its funny you mention that. My first thought for a mod would be using the ship and station generators to make giant station sized flying space plants that eat ore by sending out little spore pods to mine asteroids.

The Limit Theory Scripting Language Random Plot Generator, or LTSLRPG as no one will call it, sounds amazing.

Re: Mod Ideas

#10
masseffect7 wrote:Some of us are not good at stuff like programming so we rely on others to do the hard work for us :D .
I know what you mean, masseffect7. :) I'm just grateful there are talented people who enjoy modding and other related stuff. :mrgreen: As our coding warrior is a big fan of Star Wars and has already expressed a desire to live the Star Wars dream your suggestion will probably form a substantial part of LT2. In everything but name, of course. ;)

:think: I'm not sure if Josh has played Mass Effect. :angel:

Edit: I've been told Disney tend to be rather litigious when defending their brand names.

Re: Mod Ideas

#12
An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.
Image The traditional view of robotics, the metal servant who doesn't ask questions, is merely nostalgia for slavery.
User: JoshParnell is accountable for this user's actions.

Re: Mod Ideas

#13
Hyperion wrote:An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.
I second this wholeheartedly. This would be epic.
Image Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

Re: Mod preference

#14
Katorone wrote:I'm more interested in creating an IRC client, a way to make a screenshot journal and upload it as a blog type thing, and a mod management tool.
Preferably intertwined so people can create an LT profile for themselves with their journal, the mods they use (and rate), and the ability to chat in a multiverse and universe chatroom (or any other of their choosing).
Something tells me we'll be working together on some similar things. ;)
Image Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

Re: Mod Ideas

#15
Hyperion wrote:An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.
So, you want access to the developers console? :P

Great idea!
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