Mod Ideas

The S&M crowd is getting naughty with the game files.

Mod preference

Postby Sitchrea » Sun Aug 03, 2014 2:55 pm

What type of Mods should be made/will you make for LT?
Sitchrea
Recruit
 
Posts: 8
Joined: Mon Jun 23, 2014 8:56 am

Re: Mod preference

Postby Talvieno » Sun Aug 03, 2014 3:28 pm

I would mod the AI, I think. Just because I'm an AI nut.
User avatar
Talvieno
Community Manager
 
Posts: 8004
Joined: Fri Apr 11, 2014 6:50 pm
Location: North GA, USA

Re: Mod preference

Postby Cornflakes_91 » Sun Aug 03, 2014 10:25 pm

I'll probably try to implement pipelines, my systems management and my communications systems.

But that depends on how much dedication i can muster for modding...
User avatar
Cornflakes_91
Admiral
 
Posts: 9045
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Mod Ideas

Postby masseffect7 » Sun Aug 03, 2014 11:15 pm

Some of us are not good at stuff like programming so we rely on others to do the hard work for us :D . I'm a biology major, so I can disect a frog for you, but when it comes to modding I don't know where to start, so I wanted to start a list for people like me to suggest ideas for modders. I'll throw two suggestions in to start: Mass Effect and Star Wars.
User avatar
masseffect7
Lieutenant Commander
 
Posts: 108
Joined: Wed Jun 11, 2014 10:08 pm

Re: Mod Ideas

Postby eddyofinus » Mon Aug 04, 2014 1:12 am

If i have to choose something, a procedural campaign generator including lots of humor, drama, chaos and ultimately destruction with possibly also procedural narrative. Because it is totally procedural it can adapt to the players choices, for example if the player does not execute a particular path, or action the procedural campaign generator can generate new plot divergence on the fly in/around the current player's enviroment.
eddyofinus
Recruit
 
Posts: 4
Joined: Tue Feb 05, 2013 2:33 pm

Re: Mod Ideas

Postby Katorone » Mon Aug 04, 2014 1:17 am

masseffect7 wrote:I'll throw two suggestions in to start: Mass Effect and Star Wars.

Why not start with something small and simple, instead of a few big total conversions? ;-)
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
User avatar
Katorone
Vice Admiral
 
Posts: 2291
Joined: Tue Dec 25, 2012 5:08 am
Location: Belgium

Re: Mod Ideas

Postby Idunno » Mon Aug 04, 2014 1:19 am

Mod in an A.I that calls itself Palpatine. :ghost:
Image
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
User avatar
Idunno
Vice Admiral
 
Posts: 2273
Joined: Mon Mar 24, 2014 8:47 pm

Re: Mod preference

Postby Katorone » Mon Aug 04, 2014 1:24 am

I'm more interested in creating an IRC client, a way to make a screenshot journal and upload it as a blog type thing, and a mod management tool.
Preferably intertwined so people can create an LT profile for themselves with their journal, the mods they use (and rate), and the ability to chat in a multiverse and universe chatroom (or any other of their choosing).
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
User avatar
Katorone
Vice Admiral
 
Posts: 2291
Joined: Tue Dec 25, 2012 5:08 am
Location: Belgium

Re: Mod Ideas

Postby thesilverspanch » Mon Aug 04, 2014 1:45 am

masseffect7 wrote: I'm a biology major


Its funny you mention that. My first thought for a mod would be using the ship and station generators to make giant station sized flying space plants that eat ore by sending out little spore pods to mine asteroids.

The Limit Theory Scripting Language Random Plot Generator, or LTSLRPG as no one will call it, sounds amazing.
User avatar
thesilverspanch
Lieutenant Commander
 
Posts: 126
Joined: Sun Jul 06, 2014 9:18 pm
Location: Chico California

Re: Mod Ideas

Postby Victor Tombs » Mon Aug 04, 2014 1:53 am

masseffect7 wrote:Some of us are not good at stuff like programming so we rely on others to do the hard work for us :D .


I know what you mean, masseffect7. :) I'm just grateful there are talented people who enjoy modding and other related stuff. :mrgreen: As our coding warrior is a big fan of Star Wars and has already expressed a desire to live the Star Wars dream your suggestion will probably form a substantial part of LT2. In everything but name, of course. ;)

:think: I'm not sure if Josh has played Mass Effect. :angel:

Edit: I've been told Disney tend to be rather litigious when defending their brand names.
Victor Tombs
Elder Council Member
 
Posts: 7181
Joined: Tue Dec 25, 2012 6:58 pm

Re: Mod preference

Postby Cornflakes_91 » Mon Aug 04, 2014 8:42 am

I personally hope for mod management tools as a vanilla feature :lol:
User avatar
Cornflakes_91
Admiral
 
Posts: 9045
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Mod Ideas

Postby Hyperion » Mon Aug 04, 2014 10:19 am

An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.
Image
The traditional view of robotics, the metal servant who doesn't ask questions, is merely nostalgia for slavery.
User: JoshParnell is accountable for this user's actions.
User avatar
Hyperion
Rear Admiral
 
Posts: 1928
Joined: Thu Apr 17, 2014 4:59 pm
Location: Sneaking up on the Jabberwocky

Re: Mod Ideas

Postby DWMagus » Mon Aug 04, 2014 10:28 am

Hyperion wrote:An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.


I second this wholeheartedly. This would be epic.
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
User avatar
DWMagus
Moderator
 
Posts: 5070
Joined: Wed Dec 05, 2012 3:25 pm
Location: Denver, CO, United States

Re: Mod preference

Postby DWMagus » Mon Aug 04, 2014 10:31 am

Katorone wrote:I'm more interested in creating an IRC client, a way to make a screenshot journal and upload it as a blog type thing, and a mod management tool.
Preferably intertwined so people can create an LT profile for themselves with their journal, the mods they use (and rate), and the ability to chat in a multiverse and universe chatroom (or any other of their choosing).


Something tells me we'll be working together on some similar things. ;)
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
User avatar
DWMagus
Moderator
 
Posts: 5070
Joined: Wed Dec 05, 2012 3:25 pm
Location: Denver, CO, United States

Re: Mod Ideas

Postby Cha0zz » Mon Aug 04, 2014 10:31 am

Hyperion wrote:An idea that I am particularly enamored by is turning LT into a God Game, Removing the player from having ships but instead controlling the environment that the AI live in. Where you can make an asteroid field out of nothing, and watch as the AI responds to it. Or perhaps give a chosen AI a blueprint for some amazing technology and watch what happens. Perhaps opening wormholes to different systems or just as easily closing them off, in the middle of an invasion perhaps... LT as a god game offers more potential enjoyment than anything Peter Molyneux could ever create, and I can't imagine it would be THAT difficult to make.


So, you want access to the developers console? :P

Great idea!
LT Wiki | IRC | REKT Wiki
Image
Idiots. Idiots everywhere. ~Dr. Cha0zz
User avatar
Cha0zz
Rear Admiral
 
Posts: 1833
Joined: Thu Aug 01, 2013 3:37 am
Location: Belgium

Next

Return to Scripting & Modding



Who is online

Users browsing this forum: No registered users and 2 guests