Good enough for me!Cornflakes_91 wrote:I dont think that a niven ring would add much to the game besides the wow effect.
Also, welcome to the forums LordNouda!
Good enough for me!Cornflakes_91 wrote:I dont think that a niven ring would add much to the game besides the wow effect.
oooh that would be nice. Have the market open in one monitor, and be mining/flying in the other. Or have the local map RTS mode in one monitor and take part in the fleet battle in the other. Would come in extremely handy.Oddy wrote:Another thing I would like to see is better usage of a multi-monitor environment. Think about the map from Supreme Commander 1, but a lot more customization and possibilities.
Methinks someone posted to the wrong forum, possibly you mean this:Welliamrich wrote:Well, what about what happens with the K9000? When you convert it with a kit/schematic at a workbench into a completely different model weapon, you can get special effects like rechambering the gun, this allows for a semi unique weapon which could perhaps facilitate additional mods?
I think (s)he is saying that if objects such as weapons have components themselves, they could be more unique. Like adding a scope or a silencer to a gun, or changing out a titanium chamber for a spun diamond chamber to give your shells a little more oomph (increased speed and kinetic damage)Cornflakes_91 wrote:Could you please rephrase your post to express all your thoughts in a more coherent fashion?
I think i got your idea but im not sure
welcome to the forums
Firs of: welcome to the forumsN-Joy wrote: - Fabric Halls: I liked this part in Minecraft (Tekkit) a lot. Building machines, link them up, manage resources, optimize fabrication, save space, etc etc. I'd like to see this in LT, perhaps on a space-station or a big vessel. Should be fun creating these production lines, for the creation of high tech products. It's difficult to program but till now i don't know the capabilities of the scripting language yet.
Thanks for your suggestion. I do like the concept of pipelines. But there is too .. perfect. Indeed not much room for optimizationCornflakes_91 wrote: There wont be much of building factories like in minecraft / buildcraft, as you wont walk around aboard ships.
No internal spaces to do buildcraft optimization play.
but i suggested something similar with pipelines a while back
Well, i had no opportunity to play the game - So i don't know if this idea for a mod is even fun.Cornflakes_91 wrote:I think you are thinking a bit too much into how ships are handled internally.
To make the minecraft analogy, ships use AE, not buildcraft.
Every production action gets its inputs from the cargo bay and puts its outputs back there.
There are maybe some ways to customise and control the energy allocation (hopefully somewhat like this), but those arent a given either.
But as im writing this pipelines could also be applied ship internal... to reserve wares for certain processes and to isolate processes from each other.
And from what i see your idea is functionally equivalent to my pipelines.
As pipelines dont care what your ware is, as long as it has a which can carry the ware (and i honestly wouldnt make a major difference between wares, LT is already complex enough ^^)
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