Tower Defense in Space
As a big fan of Tower Defense, especially while eating Pizza at LAN-Parties i like the idea of Tower Defense.
Mobs have to reach some Checkpoints/Nodes before attacking the "heart" (Space Station).
The usual different types of Towers (Damage (Instant/Delayed (e.g. rockets) / Long Term) and effects like slowing down, paralyzing, attacking own troops should give enough tactical possibilities.
Challenges will be limiting paths in 3D-Space, so it is possible to maze. And Navigation could be difficult.
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