lithander wrote:Writing a small interpreted scripting language isn't as hard as it sounds. I'm sure doing it from scratch is more fun then wrestling with a bison.^^ But the way he added not only a hot-loading custom scripting engine but also a full fledged, meticulously polished code editor that seamlessly integrates with the game app blows me away. Is that custom written too? It looks so beautiful!
No sir! I can take no credit for the editor, other than writing a nice .vimrc and syntax highlighting scheme for it
The editor is the almighty vim!