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How many of these classic games have you played?

FPS: Wolfenstein 3D (1992)
Total votes: 16 (6%)
RPG: Darklands (1992)
Total votes: 3 (1%)
Fighting: Mortal Kombat (1992)
Total votes: 12 (5%)
4X: Master of Orion (1993)
Total votes: 15 (6%)
FPS: DOOM (1993)
Total votes: 20 (8%)
Graphical Adventure: Myst (1993)
Total votes: 10 (4%)
FPS-RPG: System Shock (1994)
Total votes: 9 (4%)
Total votes: 9 (4%)
3D FPS: Quake (1996)
Total votes: 15 (6%)
Action RPG: Diablo (1996)
Total votes: 19 (8%)
Total votes: 4 (2%)
RPG: Fallout (1997) / Fallout 2 (1998)
Total votes: 14 (6%)
RTS: StarCraft (1998)
Total votes: 21 (8%)
FPS: Half-Life (1998)
Total votes: 19 (8%)
RPG: Baldur's Gate (1998)
Total votes: 11 (4%)
Flight Sim: Falcon 4.0 (1998)
Total votes: 6 (2%)
Multiplayer FPS: Unreal Tournament (1999)
Total votes: 12 (5%)
MMORPG: EverQuest (1999)
Total votes: 2 (1%)
Sim: The Sims (2000)
Total votes: 19 (8%)
FPS-RPG: Deus Ex (2000)
Total votes: 13 (5%)
Total votes: 249
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Re: Classic Games Part 2: 1992 - 2000

#10
Flatfingers wrote:There were several games I included in my original/full list that I cut very reluctantly to get to 40:
  • Dungeons of Daggorath
  • Empire
  • Star Wars: Dark Forces
  • Age of Empires
  • Homeworld
Definitely worth including in any additional lists.
I've played Sim City 3000 and both Star Wars: Dark Forces and Star Wars: Dark Forces II. I never really got into Star Wars: Dark Forces because the controls were wonky and couldn't be rebound. It was something like mouse forward to move forward IIRC.
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Re: Classic Games Part 2: 1992 - 2000

#12
The two Ultima Underworlds and the first System Shock used the mouse for movement, but I don't recall that in Dark Forces.

Dark Forces did, however, prevent you from saving during levels, a defect corrected (mostly) in the superb sequel. It wasn't too bad except for that darn ice world -- it was just way too easy to slide off the edge and have to restart.
Post

Re: Classic Games Part 2: 1992 - 2000

#14
Flatfingers wrote:The two Ultima Underworlds and the first System Shock used the mouse for movement, but I don't recall that in Dark Forces.

Dark Forces did, however, prevent you from saving during levels, a defect corrected (mostly) in the superb sequel. It wasn't too bad except for that darn ice world -- it was just way too easy to slide off the edge and have to restart.
I hated that ice world. For me was like goddamnedawesomeeeeeeeeeeeeeeeeeeeeeeeeeeeeee(iceworld)eeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!
I have been - and always shall be - your friend.

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