IronDuke wrote:I hardly know Josh, so I can't put myself in his shoes
also I've never played freelancer
Flatfingers wrote:A couple of practical things to bear in mind on the "moddability" feature:
this is probably the main factor why the performance dropped, as it required a script-language. It did not seem to work out as expected.
This could be shifted to a later release.
Better: just support basic definitions from a config file for now, such as scale of space, precentage chance of objects and event occurring,
and some tweaking values for the AI.
-> convert your already working simulation and GUI script to native C.
It will be messy and less flexible, but likely much faster.
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