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Which mod ideas do you like most?

Mod Management tool (if not built in)
Total votes: 11 (9%)
Star wars, Mass Effect, Treasure Planet, or BSG partial/total conversion mod
Total votes: 6 (5%)
IRC Client or Multiplayer mod
Total votes: 12 (9%)
Screenshot Journal
Total votes: 4 (3%)
"God Game" mod (you control the world instead of a player and watch the AI react"
Total votes: 11 (9%)
AI expansion mod (might give AI more backstories, personalities, relationships, etc.)
Total votes: 9 (7%)
AI talking/chat mod
Total votes: 5 (4%)
Rocket-like starship mod and/or realistic physics mod
Total votes: 5 (4%)
Ringworld mod
Total votes: 2 (2%)
Production/Fabrication Halls mod (machines linked up to make stuff, maximize/manage recourses, etc.)
Total votes: 4 (3%)
New mission types mod
Total votes: 6 (5%)
Random catastrophe mod (bank/stock system crashes, natural disasters, plague, etc.)
Total votes: 9 (7%)
Alien artifacts/ships mod (recordings, ship debris, valuable loot, etc.)
Total votes: 8 (6%)
Cargo Hold Tetris
Total votes: 2 (2%)
Procedural Face Generator (or Pareidolic Icons)
Total votes: 7 (5%)
Community ship gallery
Total votes: 8 (6%)
Shield Guns
Total votes: 3 (2%)
Camera/filmmaking mod
Total votes: 4 (3%)
Terraforming
Total votes: 9 (7%)
"Bloomberg" market mod
Total votes: 3 (2%)
Total votes: 128
Post

Favorite Mod Ideas

#1
So I was browsing through the forums, and found a topic where people mentioned different mod ideas, and now that everyone knows the modding language and what not, I figured someone should make a poll of which mods we'd all like to see most. I'm selecting 20 from the "mod ideas" thread, but if anyone has any that they think should be removed/changed/added, let me know. If I didn't add your idea by default, it's nothing personal, it's just because it's complicated to explain, intricate, or won't work due to limitations (many planet surface mods for example).

Let me know what you all think! :ghost:
Last edited by SacmanXman2 on Tue May 10, 2016 4:56 pm, edited 2 times in total.
Post

Re: Favorite Mod Ideas

#2
SacmanXman2 wrote:So I was browsing through the forums, and found a topic where people mentioned different mod ideas, and now that everyone knows the modding language and what not, I figured someone should make a poll of which mods we'd all like to see most. I'm selecting 20 from the "mod ideas" thread, but if anyone has any that they think should be removed/changed/added, let me know. If I didn't add your idea by default, it's nothing personal, it's just because it's complicated to explain, intricate, or won't work due to limitations (many planet surface mods for example).

Let me know what you all think! :ghost:
What I think? :eh:

Hmmm... :think:

Why is there no 'Yes' option? :ghost: :twisted:
Image The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post

Re: Favorite Mod Ideas

#4
SacmanXman2 wrote:
Idunno wrote: What I think? :eh:

Hmmm... :think:

Why is there no 'Yes' option? :ghost: :twisted:
Now you can vote for all of them if you want!
Good enough for me. :ghost: :twisted:
Image The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post

Re: Favorite Mod Ideas

#12
My top priority is making the world more dynamic and alive, with better AI, more personality, a better economics interface, more detailed missions, more detailed and emergent storylines that connect a large number of missions into a grand narrative, and only then would i consider less important things like stealing IP from other series or multiplayer.
Image
When you're trying to fill an infinite multiverse, if you're not willing to consider the entire creative output of humanity as a starting point, you're wasting your time.
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