Immersive Speech in Limit Theory

Want to reach a consensus? There's no better way than a poll!

What's your opinion on Josh adding some limited voice audio in LT?

Yes: I think the possible benefits of adding some voice audio would outweigh the likely costs.
7
23%
Maybe: I'd be OK either way.
15
48%
No: I think the likely costs of adding some voice audio would outweigh the possible benefits.
9
29%
 
Total votes : 31

Immersive Speech in Limit Theory

Postby Flatfingers » Thu Apr 28, 2016 3:31 pm

Victor got me thinking: does Limit Theory need some immersive speech audio?

This doesn't mean hiring voice actors for every NPC, or the procedurally generated version of that. It's about whether some selected voice audio -- pilot chatter, station instructions, market buzz, etc. -- might be worth implementing.

(Note that I'm not expressing any opinion on this question, either for or against, by posting this poll. It's strictly because I'm curious to learn what people here think.)
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Re: Immersive Speech in Limit Theory

Postby Silverware » Thu Apr 28, 2016 3:36 pm

Yes, but not for release.
Pilot chatter is incredibly important for immersion for me.
But it would require some incredible effort, so its post 1.0 for me :p
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Re: Immersive Speech in Limit Theory

Postby Victor Tombs » Thu Apr 28, 2016 6:31 pm

I voted. :mrgreen:
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Re: Immersive Speech in Limit Theory

Postby plillevold » Fri Apr 29, 2016 12:04 am

Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:
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Re: Immersive Speech in Limit Theory

Postby Silverware » Fri Apr 29, 2016 1:06 am

plillevold wrote:Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:


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Re: Immersive Speech in Limit Theory

Postby Dinosawer » Fri Apr 29, 2016 2:48 am

It's not a hard "need-to-have" for me but it would make the game more immersive.
I would gladly participate in a community effort to record them and mod them into the game. As long as you don't mind a Dutch accent :ghost:
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Re: Immersive Speech in Limit Theory

Postby Mistycica » Fri Apr 29, 2016 4:59 am

I just want Chatterer, to add to the lonesomeness of the cockpit c:
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Re: Immersive Speech in Limit Theory

Postby Etsu » Fri Apr 29, 2016 6:37 am

The vote options are made under the presumption that adding voices to the game would be beneficial. I prefer the old Alien's Mother computer style, so no voices for me, thank you, only the sounds of buttons pressed and the leather of my seat when I try to find a more conformable position. And the smell of coffee as I take another drink watching the many screens all around me, waiting for that elusive signal to appear again.
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Re: Immersive Speech in Limit Theory

Postby plillevold » Fri Apr 29, 2016 8:39 am

Silverware wrote:
plillevold wrote:Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:


"This old inn's as clean as an elven arse."


Ah what memories ;) "Buttkicking for goodness!" :ghost:
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Re: Immersive Speech in Limit Theory

Postby Hyperion » Sat Apr 30, 2016 2:54 am

In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.


What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.
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Re: Immersive Speech in Limit Theory

Postby Black--Snow » Sat Apr 30, 2016 8:26 am

Hyperion wrote:In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.


What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.

If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:
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Re: Immersive Speech in Limit Theory

Postby Victor Tombs » Mon May 02, 2016 9:53 pm

Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:


:shifty: I was actually hoping for some quality in the voice contributions. :angel:
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Re: Immersive Speech in Limit Theory

Postby Detritus » Mon May 02, 2016 10:25 pm

Victor Tombs wrote:
Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:


:shifty: I was actually hoping for some quality in the voice contributions. :angel:

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Re: Immersive Speech in Limit Theory

Postby Idunno » Tue May 03, 2016 5:50 am

Victor Tombs wrote:
Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:


:shifty: I was actually hoping for some quality in the voice contributions. :angel:

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Re: Immersive Speech in Limit Theory

Postby Flatfingers » Tue May 03, 2016 9:34 am

It's funny; we often talk about this game or that considered to have "bad" voice acting, or so-bad-it's-good-in-a-way voice acting (Two Worlds). And we sometimes mention games that we think have unusually good voice acting (Bastion, Portal).

What's the difference? That is, what makes one game sound amateurish and immersion-breaking, while another game's characters speak exactly like the people we imagine they are?

Is it just a matter of paying for professionals who do a lot of voice work and have access to high-powered recording studios? Or is there something more to getting voice acting that enhances rather than breaks immersion?

How would you apply that "something" to choosing voice actors for background chatter in Limit Theory?
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