Page 1 of 2

Immersive Speech in Limit Theory

Posted: Thu Apr 28, 2016 3:31 pm
by Flatfingers
Victor got me thinking: does Limit Theory need some immersive speech audio?

This doesn't mean hiring voice actors for every NPC, or the procedurally generated version of that. It's about whether some selected voice audio -- pilot chatter, station instructions, market buzz, etc. -- might be worth implementing.

(Note that I'm not expressing any opinion on this question, either for or against, by posting this poll. It's strictly because I'm curious to learn what people here think.)

Re: Immersive Speech in Limit Theory

Posted: Thu Apr 28, 2016 3:36 pm
by Silverware
Yes, but not for release.
Pilot chatter is incredibly important for immersion for me.
But it would require some incredible effort, so its post 1.0 for me :p

Re: Immersive Speech in Limit Theory

Posted: Thu Apr 28, 2016 6:31 pm
by Victor Tombs
I voted. :mrgreen:

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 12:04 am
by plillevold
Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 1:06 am
by Silverware
plillevold wrote:Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:
"This old inn's as clean as an elven arse."

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 2:48 am
by Dinosawer
It's not a hard "need-to-have" for me but it would make the game more immersive.
I would gladly participate in a community effort to record them and mod them into the game. As long as you don't mind a Dutch accent :ghost:

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 4:59 am
by Mistycica
I just want Chatterer, to add to the lonesomeness of the cockpit c:

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 6:37 am
by Etsu
The vote options are made under the presumption that adding voices to the game would be beneficial. I prefer the old Alien's Mother computer style, so no voices for me, thank you, only the sounds of buttons pressed and the leather of my seat when I try to find a more conformable position. And the smell of coffee as I take another drink watching the many screens all around me, waiting for that elusive signal to appear again.

Re: Immersive Speech in Limit Theory

Posted: Fri Apr 29, 2016 8:39 am
by plillevold
Silverware wrote:
plillevold wrote:Yes!!

A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while." :thumbup:
"This old inn's as clean as an elven arse."
Ah what memories ;) "Buttkicking for goodness!" :ghost:

Re: Immersive Speech in Limit Theory

Posted: Sat Apr 30, 2016 2:54 am
by Hyperion
In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.


What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.

Re: Immersive Speech in Limit Theory

Posted: Sat Apr 30, 2016 8:26 am
by Black--Snow
Hyperion wrote:In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.


What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.
If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:

Re: Immersive Speech in Limit Theory

Posted: Mon May 02, 2016 9:53 pm
by Victor Tombs
Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:
:shifty: I was actually hoping for some quality in the voice contributions. :angel:

Re: Immersive Speech in Limit Theory

Posted: Mon May 02, 2016 10:25 pm
by Detritus
Victor Tombs wrote:
Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:
:shifty: I was actually hoping for some quality in the voice contributions. :angel:
:o

Re: Immersive Speech in Limit Theory

Posted: Tue May 03, 2016 5:50 am
by Idunno
Victor Tombs wrote:
Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue! :lol:
:shifty: I was actually hoping for some quality in the voice contributions. :angel:
Get REKT? :think:

Fresh V: The Burn? :think:

And here I thought that you had stopped setting people on fire when you retired. :twisted: :ghost:

Re: Immersive Speech in Limit Theory

Posted: Tue May 03, 2016 9:34 am
by Flatfingers
It's funny; we often talk about this game or that considered to have "bad" voice acting, or so-bad-it's-good-in-a-way voice acting (Two Worlds). And we sometimes mention games that we think have unusually good voice acting (Bastion, Portal).

What's the difference? That is, what makes one game sound amateurish and immersion-breaking, while another game's characters speak exactly like the people we imagine they are?

Is it just a matter of paying for professionals who do a lot of voice work and have access to high-powered recording studios? Or is there something more to getting voice acting that enhances rather than breaks immersion?

How would you apply that "something" to choosing voice actors for background chatter in Limit Theory?