pulsar9 wrote:You could have armor regenerate over time but it could require ore + time when repairing in space or ore + money to instantly repair in a station. If you are willing to give up hard points you could then reduce the repair time/increase the efficiency (hit points to ore ratio) of repairing the armor.
why should it suddenly take no time to repair a ship just because its docked at the smallest possible station that can hold a docking port for that ship?
It should always take resources and time and nothing else or special "its a station!" mechanics.
A station is nothing but a ship which trades engines vs production capacity.
money costs should come from the one who performs the repair, to pay for the resources and machine time.
You pay, he organises the rest.
If you own the place you dont pay money directly but you have to get the materials yourself.
And why should it be more efficient when i sacrifice a hardpoint?
the extra work of ripping out support structure and replacing it with hull materials is
less resource intensive than to just replace the broken parts?