Whichs enemies?Safe-r wrote: - Enemy health seen as red (with shields being blue).
You can target multiple ships at once, which one is displayed by the reticule?
Whichs enemies?Safe-r wrote: - Enemy health seen as red (with shields being blue).
There's a difference between hull and armour?Cornflakes_91 wrote:Why not 4 bars in extreme?
Boost capacitor ( shields ( * ) hull )armor
the others seemed to imply it.Dinosawer wrote:There's a difference between hull and armour?Cornflakes_91 wrote:Why not 4 bars in extreme?
Boost capacitor ( shields ( * ) hull )armor
You could also make a bar for throttle level
Others explicitly said armor in contrast to healthDinosawer wrote:I think they meant hull when they said armour as it's kind of the same thing. Three health types, two of which are functionally identical, is a bit overly contrived imo.
I basically mean "any ship actively engaged in combat with me". Health of neutral (not engaged) ships could be white. We need something easy to let us tell that ship is aggressive towards us or not. Perhaps change colors basing it on threshold of weapons' systems set online?Cornflakes_91 wrote:Whichs enemies?Safe-r wrote: - Enemy health seen as red (with shields being blue).
You can target multiple ships at once, which one is displayed by the reticule?
which definite ship?Safe-r wrote: I basically mean "any ship actively engaged in combat with me". Health of neutral (not engaged) ships could be white. We need something easy to let us tell that ship is aggressive towards us or not. Perhaps change colors basing it on threshold of weapons' systems set online?
Yeah and if it's just a second type of health, add it to hull.Gazz wrote:If "armor" is just a 2nd type of shield you may as well toss it into a general shield pool, maybe having multiple generators with varying capacities and reload speeds.
Like a low capacity generator with high recharge speed (to shrug off counter fighter weaponry) and a high capacity and slow recharging one to protect against some bigger hits.
Ship hull has some hit points depending on size, add extra HP due to armor. More armor simply costs more mass / structure points / whatever.Cha0zz wrote:Yeah and if it's just a second type of health, add it to hull.
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