When off-system trades require an AI pilot of your fleet to be present, can you perform a direct transaction through that ship, allowing you to see otherwise unavailable station trade interfaces? Or must you delegate the trade to your AI pilot situated there and let the pilot handle it?
This poll is a response to answer Josh's logged question viewtopic.php?f=12&t=3687#p68493. His suggested answers are provided as options. The poll is meant to encourage debate so please post after voting.
I vote no (delegate trade to AI pilot), because LT is about you always being only one person in a vast universe, forming relations (hostile/neutral/friendly) with the people you encounter. While direct transaction allows more streamlined interactions, it would to my eyes undermine a fundamental split in the game.
Post
Wed Oct 15, 2014 7:02 am
#2
Re: Direct Transactions Through Owned Ships?
Yes
Because you could simply ask the pilot about the local prices and order him to buy accordingly.
Why make a hassle out of something that doesnt need to be a hassle?
Because you could simply ask the pilot about the local prices and order him to buy accordingly.
Why make a hassle out of something that doesnt need to be a hassle?
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Wed Oct 15, 2014 7:27 am
#3
Re: Direct Transactions Through Owned Ships?
Yes; for the same reasons cornflakes already stated + The ship could be piloted by AI, which could make it preferable to actually see and do the transaction yourself.
Post
Wed Oct 15, 2014 9:38 am
#4
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Direct Transactions Through Owned Ships?
Reminds me of how games like Torchlight handle their 'buying' when not close to town.
You get a companion. You tell your companion "Sell these things and buy a few potions while you're at it". Your pet runs off, and depending how far away from town you are is how long he takes. But then he comes back with the money and items.
Same idea with AI pilots I would think. If you've 'discovered' the station, you should have it in your logs so just tell your AI pilot "Buy this, sell this, come back".
Now, this means the only interesting part is if he doesn't come back.
You get a companion. You tell your companion "Sell these things and buy a few potions while you're at it". Your pet runs off, and depending how far away from town you are is how long he takes. But then he comes back with the money and items.
Same idea with AI pilots I would think. If you've 'discovered' the station, you should have it in your logs so just tell your AI pilot "Buy this, sell this, come back".
Now, this means the only interesting part is if he doesn't come back.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Wed Oct 15, 2014 9:48 am
#5
Re: Direct Transactions Through Owned Ships?
Magus: yeah, that should be a possibility, but not the only method.
As you will likely be able to give your ships commands at any time
(considering that josh hasnt made a peep about comms ranges or jamming)
As you will likely be able to give your ships commands at any time
(considering that josh hasnt made a peep about comms ranges or jamming)
Post
Wed Oct 15, 2014 9:48 am
#6
Re: Direct Transactions Through Owned Ships?
If he does not come back means he went pirate. Or he was kidnapped and sent to another ship.
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Wed Oct 15, 2014 11:22 am
#7
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Direct Transactions Through Owned Ships?
True. Just trying to provide input from other genres/games that may have a place that works well in LT.Cornflakes_91 wrote:Magus: yeah, that should be a possibility, but not the only method.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Wed Oct 15, 2014 11:31 am
#8
Re: Direct Transactions Through Owned Ships?
It's a tie!
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Wed Oct 15, 2014 11:33 am
#9
Re: Direct Transactions Through Owned Ships?
I broke itKatorone wrote:It's a tie!
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Wed Oct 15, 2014 11:39 am
#10
Anyway, I voted for "no... Delegate" with the Sphere of Influence in mind.
If i'm 1000s of systems away from a lone trader somewhere, I don't want to be able to operate it instantly/manually. Sure, I'd like to see where it is, but since the area it is in is abstracted, it could be old data I'm viewing. The same goes for trades. It should take time for information to be relayed, and in that time the contents or prices on a marketplace could have changed.
Re: Direct Transactions Through Owned Ships?
Aww...MrPerson wrote:I broke itKatorone wrote:It's a tie!
Anyway, I voted for "no... Delegate" with the Sphere of Influence in mind.
If i'm 1000s of systems away from a lone trader somewhere, I don't want to be able to operate it instantly/manually. Sure, I'd like to see where it is, but since the area it is in is abstracted, it could be old data I'm viewing. The same goes for trades. It should take time for information to be relayed, and in that time the contents or prices on a marketplace could have changed.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Wed Oct 15, 2014 11:42 am
#11
so you can still control the freighter directly but can only give coarse orders to it.
Re: Direct Transactions Through Owned Ships?
we could go with a bandwith/fidelity based communications systemKatorone wrote: Aww...
Anyway, I voted for "no... Delegate" with the Sphere of Influence in mind.
If i'm 1000s of systems away from a lone trader somewhere, I don't want to be able to operate it instantly/manually. Sure, I'd like to see where it is, but since the area it is in is abstracted, it could be old data I'm viewing. The same goes for trades. It should take time for information to be relayed, and in that time the contents or prices on a marketplace could have changed.
so you can still control the freighter directly but can only give coarse orders to it.
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Wed Oct 15, 2014 11:45 am
#12
Re: Direct Transactions Through Owned Ships?
I am kind of the opposite viewpoint. Its like the world today, people in the US can see prices of things in Europe, Asia, wherever just using the internet. Now if we take into effect tech advances, the long distance and lag we get on Earth, still is a maximum of a few minutes just to get text data such as prices. in the future with super advanced interconnecting "space internet" we should be able to see prices from anywhere and tell our traders to buy things in that sector if they are close.
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Wed Oct 15, 2014 3:26 pm
#13
Re: Direct Transactions Through Owned Ships?
Yeah, I agree. The magic of the internet allows us (pretty much) instant communication with everyone everywhere always, I imagine some magic space interwebs would be much the same eventually, something about a limited comms range in an unlimited universe sounds a bit iffy. Although I'm all for active comms blocking, jamming buoys and the like.I am kind of the opposite viewpoint. Its like the world today, people in the US can see prices of things in Europe, Asia, wherever just using the internet. Now if we take into effect tech advances, the long distance and lag we get on Earth, still is a maximum of a few minutes just to get text data such as prices. in the future with super advanced interconnecting "space internet" we should be able to see prices from anywhere and tell our traders to buy things in that sector if they are close.
I feel the same, you could think of it as an abstracted version of just opening a channel to your man Mr Bobertson, asking him to rely the prices and goods at the market and then ordering him to make purchases/sales accordingly.Because you could simply ask the pilot about the local prices and order him to buy accordingly.
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Wed Oct 15, 2014 4:09 pm
#14
Re: Direct Transactions Through Owned Ships?
In order to manage many NPCs, we'll need to be able to assign contracts and delegate projects. We're already going to have delegation to solve the span-of-control problem.
Well, if we can delegate, why do we need instantaneous communication across star systems? Being able to command every factional NPC immediately is useless to me if I have hundreds of NPCs waiting for orders. They must have some autonomy... in which case I no longer need to be able to command them instantly.
I'm going to guess that the effectiveness and trustability of NPCs to properly interpret delegated goals, including doing their own delegation, is going to be a major part of testing LT.
Well, if we can delegate, why do we need instantaneous communication across star systems? Being able to command every factional NPC immediately is useless to me if I have hundreds of NPCs waiting for orders. They must have some autonomy... in which case I no longer need to be able to command them instantly.
I'm going to guess that the effectiveness and trustability of NPCs to properly interpret delegated goals, including doing their own delegation, is going to be a major part of testing LT.
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Wed Oct 15, 2014 4:47 pm
#15
In case of having employees with their own ships, I suppose you will need to use the Command Interface and some sort of "e-mail" communication system, but the big distances in space will make unlikely any type of communication outside the system where you are. Even in the same system we could have a little delay, if not due to technology limitations because our pilot needs to re-send his data to us. (If we ask a pilot to go to a space station and send us the market prices, he will need to dock in the station himself, and then transfer the data from his coputer to ours. Besides, such information surely will be slightly outdated.)
Re: Direct Transactions Through Owned Ships?
I would prefer the need to dock to a space station or land in a colony to be able to make transactions or read the mission board for example, as was show to us in past video updates. Sounds more interesting. I don't want to sit in my ship and play Space Monopoly without ever start my thrusters.MrPerson wrote:I am kind of the opposite viewpoint. Its like the world today, people in the US can see prices of things in Europe, Asia, wherever just using the internet. Now if we take into effect tech advances, the long distance and lag we get on Earth, still is a maximum of a few minutes just to get text data such as prices. in the future with super advanced interconnecting "space internet" we should be able to see prices from anywhere and tell our traders to buy things in that sector if they are close.
In case of having employees with their own ships, I suppose you will need to use the Command Interface and some sort of "e-mail" communication system, but the big distances in space will make unlikely any type of communication outside the system where you are. Even in the same system we could have a little delay, if not due to technology limitations because our pilot needs to re-send his data to us. (If we ask a pilot to go to a space station and send us the market prices, he will need to dock in the station himself, and then transfer the data from his coputer to ours. Besides, such information surely will be slightly outdated.)