Hello space cowboys and fleet commanders,
I'm originally here to address some of the stuff that really bugs me
(and offer some ideas/solutions) e.g. floating travel structure,
Spoiler: SHOW
I came to realise that I'm not the only kind that is attracted to the LT universe, they are actually 2
space rpg
more classy free role-play in a sci-fi space simulation
- world worth playing in (open, unlimited, complex, smart, universe)
- different ways to play, interact and progress (e.g. pirate leader, trader, researcher, miner, colonial governor, explorer, fleet pilot, freelancer, etc.)
- experience that sci-fi space feeling (open, sandboxy, classic merge of aircombat and ocean travel sci-fi style)
rpg in space
modern rpg game mechanics with space theme/background
- starting with a character(fighter) at level 1 and going all the way up (maybe having different classes)
- activities to collect EXP(money):
slaying sneaky mobs(pirates) / doing quests(assassinate stuff) / doing side-quests(deliver stuff) / trading EXP for skill-points (weapon upgrade) / having a big party around to kill next boss(big ship) - having a huge range of skills to make fight more interesting (dmg absorption, speed buff, magic beams )
- when you want to leave town/area than walk long enough until you hit the teleportation device(jump-gate) and enter the room right next door
One doesn't preclude the other, but focus is clearly on different sides.
What for me could be a problem, could makes for someone else absolute sense.
I would love to hear what you would prefer,
and maybe comment on if its worth talking about some redesign of classic Freelancer inspired gameplay
to fit both needs and wants.