As of this writing (June 2014) there are a number of features that are not expected to be part of Limit Theory.
If you could have any three features included in Limit Theory, regardless of the time/effort required to design and implement them, what would they be? In other words, for the purposes of this poll, don't worry about practicality -- what's at the top of your wish list?
Note: I want to be very clear: this poll is purely to satisfy my curiosity about what those of us most interested in Limit Theory would like to see in it that probably won't be there. This is in no way an attempt to try to covertly influence Josh's design decisions. Please feel free to explain your interests, but do not use this thread to argue that Josh "should" change anything -- this poll is intended only as a way for you to express your interests, and to see whether there is any pattern to those interests as more of us participate in the poll.
Post
Tue Jun 03, 2014 1:09 pm
#2
Re: Most Desired Non-Features of Limit Theory
Voted:
Atmospheric flight on planets,
Space to planet transitions,
Other world dynamic: Distinct, procedurally generated architecture and ship design styles for each faction.
All aesthetic concerns. Why, because I think Josh can conquer all of these for LT2 or whatever he decides to procedurally cook up next.
The first two, because they are infinitely cool to have. The third, because if there's anything that LT is actually risking, it's *drum roll* looking somewhat bland. Obviously not in terms of the beautiful systems and planets, but in terms of how their inhabitants appear. So far, it looks like the primary separator of different factions will be their names first and foremost. That will certainly do and will not detract from the game, but additional layers of visual distinction will add greatly to immersion.
(Btw, sorry about the MBTI discussion -- real life has recently ensured that I don't have the time to spend here, and I've been unable to focus myself sufficiently to write something in response to your great reply)
Atmospheric flight on planets,
Space to planet transitions,
Other world dynamic: Distinct, procedurally generated architecture and ship design styles for each faction.
All aesthetic concerns. Why, because I think Josh can conquer all of these for LT2 or whatever he decides to procedurally cook up next.
The first two, because they are infinitely cool to have. The third, because if there's anything that LT is actually risking, it's *drum roll* looking somewhat bland. Obviously not in terms of the beautiful systems and planets, but in terms of how their inhabitants appear. So far, it looks like the primary separator of different factions will be their names first and foremost. That will certainly do and will not detract from the game, but additional layers of visual distinction will add greatly to immersion.
(Btw, sorry about the MBTI discussion -- real life has recently ensured that I don't have the time to spend here, and I've been unable to focus myself sufficiently to write something in response to your great reply)
Post
Tue Jun 03, 2014 1:13 pm
#3
Re: Most Desired Non-Features of Limit Theory
Gravity aka realistic solar system layouts (exept density, of course).
Detailed ship systems management.
Detailed ship systems management.
In space, no one will hear you scream. #262626
I've never played a space sim. Ever.
Vos estis tan limes.
I've never played a space sim. Ever.
Vos estis tan limes.
Post
Tue Jun 03, 2014 1:23 pm
#4
Re: Most Desired Non-Features of Limit Theory
Other world dynamic: civilians.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Tue Jun 03, 2014 1:25 pm
#5
Re: Most Desired Non-Features of Limit Theory
+1Behemoth wrote:Gravity aka realistic solar system layouts (exept density, of course).
Detailed ship systems management.
Post
Tue Jun 03, 2014 2:01 pm
#6
Re: Most Desired Non-Features of Limit Theory
I chose "Atmospheric flight on planets" and "Space-to-planet transition". The third one would be "orbits", but not just planets or moons or asteroid fields but everything: stars, planets, moons, space station, Azathoth... So I don't know what to vote.
You could add shadows and optional full newtonian physics to the list.
You could add shadows and optional full newtonian physics to the list.
Post
Tue Jun 03, 2014 2:13 pm
#7
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Most Desired Non-Features of Limit Theory
LAN Multiplayer.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Tue Jun 03, 2014 2:15 pm
#8
Re: Most Desired Non-Features of Limit Theory
Didn't Josh mention that (almost) newtonian flight would be part of "realistic mode" which he worked on a few weeks ago?
A good plan, violently executed now, is better than a perfect plan next week.
In magenta we trust
In magenta we trust
Post
Tue Jun 03, 2014 2:17 pm
#9
Re: Most Desired Non-Features of Limit Theory
Really?Basmannen wrote:Didn't Josh mention that (almost) newtonian flight would be part of "realistic mode" which he worked on a few weeks ago?
Post
Tue Jun 03, 2014 2:33 pm
#10
Re: Most Desired Non-Features of Limit Theory
Well, it looks like we should be getting asteroid belts around planets, which is like a ring.
My Signature
Post
Tue Jun 03, 2014 2:48 pm
#11
Re: Most Desired Non-Features of Limit Theory
Well sort of I guess.Etsu wrote:Really?Basmannen wrote:Didn't Josh mention that (almost) newtonian flight would be part of "realistic mode" which he worked on a few weeks ago?
A good plan, violently executed now, is better than a perfect plan next week.
In magenta we trust
In magenta we trust
Post
Tue Jun 03, 2014 3:33 pm
#12
Re: Most Desired Non-Features of Limit Theory
You made my day.Basmannen wrote:Well sort of I guess.
Post
Tue Jun 03, 2014 4:21 pm
#13
All voters: please feel free to comment in support of "Other: multiplayer" if that's one of the top three items on your wishlist.
Re: Most Desired Non-Features of Limit Theory
I should have included "multiplayer" in the list of choices.DWMagus wrote:LAN Multiplayer.
All voters: please feel free to comment in support of "Other: multiplayer" if that's one of the top three items on your wishlist.
Post
Tue Jun 03, 2014 4:41 pm
#14
*Hides in hole*
Re: Most Desired Non-Features of Limit Theory
Bah, other people just complicate things!Flatfingers wrote:I should have included "multiplayer" in the list of choices.DWMagus wrote:LAN Multiplayer.
All voters: please feel free to comment in support of "Other: multiplayer" if that's one of the top three items on your wishlist.
*Hides in hole*
My Signature
Post
Wed Jun 04, 2014 12:34 am
#15
Re: Most Desired Non-Features of Limit Theory
Space to planet flight / atmospheric flight are pretty much dependent on each other.
As you cant have transitions without atmospheric flight.
I'd like to have very detailed systems management, as i enjoy delving into techology related lore.
multiplayer would be cool, tough
As you cant have transitions without atmospheric flight.
I'd like to have very detailed systems management, as i enjoy delving into techology related lore.
multiplayer would be cool, tough