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Civilians, a good idea?

Yes
Total votes: 40 (63%)
No
Total votes: 3 (5%)
Depends on how it's done.
Total votes: 20 (32%)
Total votes: 63
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Re: Civilians?

#17
Talvieno wrote:Now I'm just curious to know what those who voted "It depends on how it's done" are thinking.
They think that "Civilians yes/no" is meaningless without defining what it means, what civilians do in the game and how it affects non-civilian assets.
There is no "I" in Tea. That would be gross.
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Re: Civilians?

#18
Talvieno wrote:All miners are workers, and all workers can participate in combat and be ordered around as military units, so no, miners are not technically civilians.
To me the difference between a civilian and a non-civilian is really paper thin in a game like limit theory.

So the biggest difference would be that a civilian would rather not fight or follow orders from another entity? Don't we already have AI personality traits?

If the system generates a new AI and the random generation creates "1/10 for aggressiveness" and a "1/10 for willing to cooperate", do we really need to place a tag on this AI and call him a civilian?

What would be the point of creating sub category of AI? If they already have personality traits why not let the game's natural systems work them into their roles?
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