There've been some interesting discussions on how long certain operations should take in Limit Theory. What I'm curious about now is how long you expect to play a typical game of Limit Theory.
In other words, after starting up a new world of Limit Theory, how long do you think you will want to play in that world until you create a new world to play in (or stop playing Limit Theory entirely)?
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Wed May 21, 2014 2:33 pm
#2
Re: Optimal Length of a Game of Limit Theory?
Random, probaly the first or second paythough tends to be the longest though.
"A sufficiently advanced technology is indistinguishable from magic."
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- Arthur C. Clarke
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Wed May 21, 2014 2:40 pm
#3
Re: Optimal Length of a Game of Limit Theory?
In a limitless universe why would I need to play more than one continuous game? Is that what you mean by the "One world is all I'll ever need" option Flat?
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Wed May 21, 2014 2:59 pm
#4
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Optimal Length of a Game of Limit Theory?
That's what I assumed it to be.Victor Tombs wrote:In a limitless universe why would I need to play more than one continuous game? Is that what you mean by the "One world is all I'll ever need" option Flat?
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Wed May 21, 2014 3:03 pm
#5
Re: Optimal Length of a Game of Limit Theory?
Thanks DW, it's the use of the word "world" that was a bit baffling. I will now register my vote.DWMagus wrote: That's what I assumed it to be.
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Wed May 21, 2014 3:06 pm
#6
Re: Optimal Length of a Game of Limit Theory?
I feel it could be split between one universe/multiple universes and length of the playthrough. Perhaps I want to play multiple universes for X hours each, or perhaps I want to play just one universe for X hours.
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Wed May 21, 2014 3:20 pm
#7
I wasn't being pedantic Talvieno but a universe and a world in my vocabulary have different meanings.
Re: Optimal Length of a Game of Limit Theory?
Yes, that makes sense.Talvieno wrote:I feel it could be split between one universe/multiple universes and length of the playthrough. Perhaps I want to play multiple universes for X hours each, or perhaps I want to play just one universe for X hours.
I wasn't being pedantic Talvieno but a universe and a world in my vocabulary have different meanings.
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Wed May 21, 2014 3:24 pm
#8
Re: Optimal Length of a Game of Limit Theory?
Mine as well, but I assumed it meant "universe". I'm going to hold off on my vote and hope that Flatfingers makes it a little clearer. Also, where's the 20-50/100-300 option?
Last edited by Talvieno on Wed May 21, 2014 3:45 pm, edited 2 times in total.
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Wed May 21, 2014 3:41 pm
#9
Re: Optimal Length of a Game of Limit Theory?
I'll play with the defaults for a few hours, then when I have an idea of what I like and what I'd like to change I'll hop into the editor and make changes. If I'm still not quite satisfied I'll create a new universe with settings that I was looking for.
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Wed May 21, 2014 5:55 pm
#10
I imagine after a certain point you (and your faction) would just grow too powerful and the fun may fade.
It will be interesting as how the "unseen" systems will be simulated to counter this.
If the player starts to amass a huge unbeatable fleet, then factions should be generated in the undiscovered/unseen systems to counter it.
Of course the AI should be more willing to work together to stand up to any mega faction.
Re: Optimal Length of a Game of Limit Theory?
This is my plan also, my first few games will be basically to get a handle on the game and to figure out what I need to adjust for my "real" game.BFett wrote:I'll play with the defaults for a few hours, then when I have an idea of what I like and what I'd like to change I'll hop into the editor and make changes. If I'm still not quite satisfied I'll create a new universe with settings that I was looking for.
I imagine after a certain point you (and your faction) would just grow too powerful and the fun may fade.
It will be interesting as how the "unseen" systems will be simulated to counter this.
If the player starts to amass a huge unbeatable fleet, then factions should be generated in the undiscovered/unseen systems to counter it.
Of course the AI should be more willing to work together to stand up to any mega faction.
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Wed May 21, 2014 6:03 pm
#11
Re: Optimal Length of a Game of Limit Theory?
I'm still on my first Skyrim playthrough, after having it for well over a year. LT will be much the same way.
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Wed May 21, 2014 6:32 pm
#12
This is one of the cases where "world" == "game" == "universe".
Re: Optimal Length of a Game of Limit Theory?
Exactly right.Victor Tombs wrote:In a limitless universe why would I need to play more than one continuous game? Is that what you mean by the "One world is all I'll ever need" option Flat?
This is one of the cases where "world" == "game" == "universe".
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Wed May 21, 2014 7:47 pm
#13
Re: Optimal Length of a Game of Limit Theory?
I will play this game like I play minecraft.
That is, I will grab as many resources as possible and turtle up some place where no one will ever find me and from there, make everyone else a non-threat.
However long that takes in LT is how long I intend to play the game.
That is, I will grab as many resources as possible and turtle up some place where no one will ever find me and from there, make everyone else a non-threat.
However long that takes in LT is how long I intend to play the game.
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
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Wed May 21, 2014 9:08 pm
#14
Thanks for the clarification Flat.
Re: Optimal Length of a Game of Limit Theory?
We obviously share a common approach to both games Grumblesaur.Grumblesaur wrote:I'm still on my first Skyrim playthrough, after having it for well over a year. LT will be much the same way.
Thanks for the clarification Flat.
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Wed May 21, 2014 10:43 pm
#15
Re: Optimal Length of a Game of Limit Theory?
I'm planning on losing myself exploring all kinds of asteroid fields, dusty planetary systems, stalking unsuspecting NPC travelers, mining, and playing with the UI. In other words, I'm planning to spend countless hours doing nothing but enjoying the landscape, until I get bored and decide to travel somewhere else, looking for a new star system. Maybe some day, when the magic is lost -if such a thing ever happens- I will start a new universe, just to bring back the magic again.
I spent 20 hours in Oblivion before picking a fight. And I was level 1 during 16 hours with my second character in Fallout 3. Now I'm playing Skyrin and I practically live in Riverwood.
I spent 20 hours in Oblivion before picking a fight. And I was level 1 during 16 hours with my second character in Fallout 3. Now I'm playing Skyrin and I practically live in Riverwood.