EDIT: Added an impartiality poll option, and retitled post for more accuracy. Also expanded on one of the caveats.
I love single-player games, because of the high immersion factor many of them have. I usually find in the case of multi-player games, people do some action out of the ordinary which breaks this, however, the social interaction is a large benefit to many gamers. Because of this, I frequently have the idea across single-player games, to create a group for players to interact as a group, for fictitious benefits.
How do you envision this would work?
Each corporation would have a small website portal area, on a main website I'd create. For each corporation portal, there would be a roster, where people can sign-up to join. For the sake of an example, let's say two mining and production corporations. Each would have a forum area, and a form where people can list their profits, ore sales and the types sold, what goods were produced or sold and in what quantity, etc. In addition, any expenses, such as ship upgrades, repairs, and new ship purchases, would be taken from the corporation funds if the user and administration has signed that the worker has a certain degree of company funding. In all likelihood, this would apply to highly-profitable players, or players who excel in other areas for the company.
All this information would be calculated to give an overall profit graph for all corporation members to view. There would also be individual graphs per user to see contribution to the corporation. Each month, there could be a Worker of the Month, Executive of the Month, and One To Watch awards given out to people who fit such awards. There'd be some perk given to award recipients, something website-related, but that is for consideration later down the line. Corporations would compete for overall rank and exposure, as real corporations do, though obviously fictitious since it doesn't influence the game at all.
Members of certain rank could gather in a segregated part of the forums to discuss corporation business, overall outlooks in their 'sector' (this is technically their game, not the sector they're in. I'm calling it their 'sector' to keep it sounding one-worldly), ask for concessions if required for some of their intermediaries, etc.
If it all actually amounts to nothing, why bother?
Because some people, like myself, find it fun. It opens up a collaborative, social aspect to what is otherwise a single-player game. When it comes down to it, it's a public scoreboard that encourages co-operation between members for an overall ranking, and brings a little bit of player-oriented competition.
There have to be some caveats here...
Quite true. I currently use quite a good web host, which is surprisingly cheap, but depending on bandwidth I may be required to upgrade, and would therefore require donations to keep it afloat more easily. This may also involve advertising, but to start with there would be no advertisements, because we all hate them, don't we?
More importantly, I'd need to think of a way to keep users honest, so they don't just fill in each ore field with 999999999 sold for 181291218212 profits in the span of two minutes. Whether or not the raw value data could be exported is irrelevant, because people could just alter the output. Therefore, I'd have to think of other methods of ensuring accuracy. Perhaps corporations can have members who review submissions of screenshots...?
Post
Mon May 12, 2014 9:20 pm
#1
Website-driven corporations with social elements
Last edited by 5anitybane on Mon May 12, 2014 11:48 pm, edited 2 times in total.