BlackWolve202 wrote:ThymineC wrote:You say there's "no need for QM explanations" by employing the many-worlds feature of my QM explanation...
I was using your QM theory to explain why you wouldn't need to transition to a universe where you survived, because there'd be one where you survived every time.
But the very same argument can be applied to my own original proposition. Either you imagine the game "seamlessly transitions" to a new universe where you survived during a death event, or you "just happen" to be playing in the one special universe out of trillions where you survive every death event you encounter.
BlackWolve202 wrote:Another issue is that to emphasis the idea of infinite universes in a sandbox like game where you build your character from scratch is that it would speak on the futility of all of your actions.
Every decision we make is meaningless. Because somewhere, on a parallel Earth, we've already made the opposite choice. We're nothing...less than nothing.
However, our actions would be just as futile whether or not there were infinite universes.
BlackWolve202 wrote:If you play in a universe where you build up a good amount of wealth, resources, and following, then you die, you died. You lost all of that if you look at it based on your theory.
You're misunderstanding the theory. The game "chooses" a universes only out of the set of universes that differ based on events that occurred
after your death event. You can
lose assets in between the time of the death event and the time that you wake up, but the game can't pick a universe in which your assets retroactively never existed.
BlackWolve202 wrote:You don't want the player to feel insignificant. You want them to feel normal. Equal to others, at least initially so. But the point of being who you want to be and growing up, and building up is to defy that equality, and normalcy and strive for uniqueness. You want that. LT needs that.
And my idea doesn't change that fact at all. From the POV of the character you control, you will be one normal guy out of thousands or millions, and the only special thing about you is that from your own perspective you seem to get very lucky when it comes to dodging death, which in turn allows your character to continue to grow and strive for uniqueness.
BlackWolve202 wrote:Not the idea that nothing you do is special, because in one universe, you save the world. In another one, you destroy it. You are bound to do everything you possibly can, thus why do anything here and now?
Why do anything at all, whether or not there are infinite universes? Everything you do is ultimately meaningless either way.
BlackWolve202 wrote:Thus if there's another universe out there with the exact same circumstances, and the exact same reasoning behind my actions, the exact same thing happens. I die. So a universe where 'I' didn't die, that is not me. None of his belongings are mine. None of his friends, power, or influence is mine. Because I'm dead. The fact that he's not means many other things were different too. He probably did things I wouldn't do in the situations he faced. Thus he is not me.
And then we end up delving into philosophy of identity. What makes you even think that "you" remain the same person from one moment to the next? Most of your cells will have been replaced by completely different ones over the course of decades, so do you remain the same person as you were at a younger age?
Does a ship remain the same if you replace all of its constituent components? Did not Janeway and Picard die the very first time they used a transporter. How can one argue that a person that steps out of a transporter is not best described as simply a clone of the original and now deceased individual?