TGS wrote:This is what I find interesting about this whole topic. There seems to be a considerable assumption whenever 'upkeep' comes up in any sort of game that you will often for some reason not be able to keep up maintenance. Or that the maintenance will somehow greatly cut into your profits. If it were done reasonably, it would never be that bad because it would naturally scale with your means. If you had little to no money making capability, you wouldn't have much maintenance to worry about because you'd likely be using low quality components and a small low quality ship. So proportionally it wouldn't impact you that great. As opposed to when you have a bustling empire with multiple fleets of large ships. Your ability to make money will be much higher.
Basically you'd have to play the game very very badly to build up a lot of assets yet not be able to afford their maintenance. Or something really drastic would have to happen to you to basically break your empire. In which case there is a simple solution. Allow mothballing. Then mothball the majority of your fleet(s) and start rebuilding your wealth.
I was thinking of damage breaking components required for functions such as targetting, thruster control and life support, essentially leaving you dead in the water without any hope of repair. And much like cars, when one things breaks and is repaired, something else quite aged breaks and the overall vehicle seems to have no end to the troubles. That's where my concern arose, I imagined a chain of events unfolding to constantly screw the player over in the middle of something potentially important. I think that yes, for realism that should be viable, but for the sake of game-play mechanics players should instead be heavily impaired, not hung out to dry. I do happen to think in extremes, so this might just be such a case again, haha.