How Will You Play Limit Theory?

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How do you think you'll spend most of your time in Limit Theory?

Tactical: Personal combat, prospecting, exploring, trading
50
28%
Operational: Managing several fleets, planets, and factions
7
4%
Strategic: Planning growth for a multi-sector civilization
12
7%
Any two of the above
41
23%
All three of the above
47
26%
None of the above; I play a meta-game of my own choosing
21
12%
 
Total votes : 178

How Will You Play Limit Theory?

Postby Flatfingers » Tue Mar 11, 2014 12:53 am

Is there a particular level of complexity you want to experience in Limit Theory?

Here's your chance to show your preference for how you think you'll play.
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Re: How Will You Play Limit Theory?

Postby Cornflakes_91 » Tue Mar 11, 2014 12:57 am

My own meta-game

Owning a small flotilla, managing a few stations, small industrial scale mining, small production
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Re: How Will You Play Limit Theory?

Postby Behemoth » Tue Mar 11, 2014 1:04 am

Tactical/operational.
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Re: How Will You Play Limit Theory?

Postby Flatfingers » Tue Mar 11, 2014 1:05 am

Cornflakes_91 wrote:Owning a small flotilla, managing a few stations, small industrial scale mining, small production

For what it's worth, if you substitute "manage a few stations" for "manage a few planets," that's pretty much the definition of the Operational level of play, which sits in between purely personal activities and 4X macro-level planning.

If you prefer to think of what you'll do as meta-play that doesn't span all the levels so much as bypass them, then that last option is for you.
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Re: How Will You Play Limit Theory?

Postby Ambiguous Puzuma » Tue Mar 11, 2014 5:01 am

Cornflakes_91 wrote:My own meta-game

Owning a small flotilla, managing a few stations, small industrial scale mining, small production


This. Although erring on the side of 'nefarious' with some unlawful activities.
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Re: How Will You Play Limit Theory?

Postby Behemoth » Tue Mar 11, 2014 5:09 am

Tactical, maybe operational to the extent of commanding a single fleet or few of them.
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Re: How Will You Play Limit Theory?

Postby ThymineC » Tue Mar 11, 2014 5:10 am

Tactical and operational, at least for starters.
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Re: How Will You Play Limit Theory?

Postby ColdSpiral » Tue Mar 11, 2014 7:40 am

I plan on running a small* mercenary outfit operating out of a beefed-up carrier. Single-fleet tactical management with a little bit of personal dogfighting. Maybe a station base, but I like the idea of being nomadic.
This approach was generated by the happenstance of picking up the game Star Wolves while I was in the middle of watching Battlestar Galactica and loving both.
Carriers are now, officially, where it's at.

*in LT's system-spanning empire terms, I guess.
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Re: How Will You Play Limit Theory?

Postby Charley_Deallus » Tue Mar 11, 2014 9:01 am

ColdSpiral wrote:I plan on running a small* mercenary outfit operating out of a beefed-up carrier. Single-fleet tactical management with a little bit of personal dogfighting. Maybe a station base, but I like the idea of being nomadic.
This approach was generated by the happenstance of picking up the game Star Wolves while I was in the middle of watching Battlestar Galactica and loving both.
Carriers are now, officially, where it's at.

*in LT's system-spanning empire terms, I guess.


I feel like doing that...PLUS adding a pirate twist in there. So that I can be a mobile pirate force (so that I don't get too focused on a single base of operations).
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Re: How Will You Play Limit Theory?

Postby Hardenberg » Tue Mar 11, 2014 9:26 am

I'm still torn between going for Hive Fleet Hardenberg, a mobile-yet-fiercely-independent fleet of ships going where no man has gone before (and shooting things along the way for fun and profit - think of it as space huns going a-viking with equipment fabbers and a small mobile shipyard), or working to establish my own little pirate kingdom in the deepest hinterlands of the universe, either in a wormhole or just somewhere truly remote, and build a colony there.

Maybe do both - raid and pillage until I have enough terraforming/colonization gear and supplies, and then go look for a suitable planet*.


* =
Pirate 1: Yes... Yes... This is a fertile land and we will thrive. We will rule over all this land and we will call it... This Land.
Pirate 2: I think we should call it your grave!
Pirate 1: Ah, curse your sudden but inevitable betrayal!
Pirate 2: Ha ha ha, mine is an evil laugh, now die!
Pirate 1: Ahh, no God. Oh, dear god in heaven.
Hardenberg was my name
And Terra was my nation
Deep space is my dwelling place
The stars my destination
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Re: How Will You Play Limit Theory?

Postby Victor Tombs » Tue Mar 11, 2014 9:35 am

Hardenberg wrote:or working to establish my own little pirate kingdom in the deepest hinterlands of the universe, either in a wormhole or just somewhere truly remote, and build a colony there.


Mr Parnell has talked of taking a similar approach to the game Hardenberg. I always thought he was a white hat but it appears he may have darker aspects to his character.
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Re: How Will You Play Limit Theory?

Postby DWMagus » Tue Mar 11, 2014 10:37 am

I shall form MagusTek. Supplying your anything and everything since we decimated Walmart and other big-box stores with our technologically advanced and surplus supplies.

If we don't have it, then it doesn't exist--we will guarantee that.
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Re: How Will You Play Limit Theory?

Postby Charley_Deallus » Tue Mar 11, 2014 10:39 am

DWMagus wrote:I shall form MagusTek. Supplying your anything and everything since we decimated Walmart and other big-box stores with our technologically advanced and surplus supplies.

If we don't have it, then it doesn't exist--we will guarantee that.


Ah, I think it would sound better if you decimated Walmart and other big-box stores with technologically advanced lasers ;D

DeallusCorp is a ship-building and trading company that I created in X3-AP, but it might make the jump to LT at some point :P
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Re: How Will You Play Limit Theory?

Postby Just_Ice_au » Tue Mar 11, 2014 10:50 am

Victor Tombs wrote:
Hardenberg wrote:or working to establish my own little pirate kingdom in the deepest hinterlands of the universe, either in a wormhole or just somewhere truly remote, and build a colony there.


Mr Parnell has talked of taking a similar approach to the game Hardenberg. I always thought he was a white hat but it appears he may have darker aspects to his character.


One only has to look at his treatment of any poor asteroid in the vicinity to know this. :lol:


Personally, I'm going for a small, fast ship. Equipped with the best sensors money can buy, and geared up for long missions outside a comfortable support chain. She'll be rigged for surveying and information brokerage, but with the capability of running small, high-value cargoes as well. If at all possible, she'll be rigged for stealth with a cloaking device (and in that case, the small, high-value cargoes just might not need to be mentioned to the authorities).

If I have to, I might consider something a little larger if I can cram a jump-drive and a few parasite warships aboard specced out as described above. Then I can use the carrier to ferry everything around from system to system, and use it as a mobile base to operate out of.

Of course, depending on how the game actually plays, I might have to modify the plan somewhat to include bases for researching tech, and armies to guard the bases, and a trading empire to pay for it all. Either way, it's going to be fun.
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Re: How Will You Play Limit Theory?

Postby Victor Tombs » Tue Mar 11, 2014 11:17 am

That sounds like a good plan Just_Ice. :thumbup: I can see some of my own game in what you describe. :D
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