By no means does this hope of mine exclude anything. I hope Limit Theory has much more to it than what I describe. What I would detail here is more the gameplay that I myself most yearn for.
I want to build my own ship with which to explore the universe. I want the build system that allows me that to be a rules based system that itself is an interesting set of strategic tradeoffs, something rich enough that it could take me years to master the ramifications of. I want the graphical depiction of that ship to be related to it's construction, form following to some degree it's function.
I want to explore the universe, meeting civilization after civilization. I want to interact with that civilization to the point where I am able to trade with that civilization (or maybe in some cases forced to conquer). In such trade, I want to discover new technologies/components that increase both the range 'and' the scope of options I have to tweak my ship. And then of course, I hope to be able to tweak my ship, to improve upon it, not just scrap and restart.
I want for there to be no hard limit to how much I can improve upon my ship build(s), though as it improves, I expect the rate at which I can continue to improve it will slow down. I want to literally be able to play for years and still have the ability to improve.
I do understand that there is a lot more to Limit Theory than wandering about in a single ship, exploring the universe. This is just how "I" would want to play. I'll append to this post a few additional thoughts as to how I would achieve a few of these things were this my game. With luck, it might even be helpful.
Post
Wed Dec 31, 2014 8:23 am
#31
What I hope to be able to do in Limit Theory
Last edited by Panpiper on Wed Dec 31, 2014 10:26 am, edited 1 time in total.
The meaning of life is whatever meaning you give it.