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Multiple Key Bindings

#1
Not sure how difficult this would be to implement:

I've seen sometimes in games the ability to bind more than one key to the same action.

This allows you to do things like switch hands quickly on the fly, more rapidly fire (players love hitting keys!) and choosing different steering and firing methods depending on the type of combat or situation you're in.

Some games I've seen have two or three keys you can bind to the same item. But you *could* do a whole number, conceivably.

As a player I do find myself changing hands and keys; would be really nice if we even had one more key per option.


coder1000
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Re: Multiple Key Bindings

#2
I have to agree. Would definitely be nice.

I put "Free Mouse" on mouse button 5 but I would like to have it on SHIFT (or elsewhere), too.

Definitely a "polishing" feature, though. Not very pressing. =)

coder1000 wrote:Not sure how difficult this would be to implement:
You do realise that this is Josh Parnell you're talking about?
Judge him by his size, do you? Hmm?

(Yoda quote increased likelihood of implementation by 78%)
There is no "I" in Tea. That would be gross.
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Re: Multiple Key Bindings

#3
Gazz wrote:(Yoda quote increased likelihood of implementation by 78%)
Consider it nothing less than a guarantee at this point :) I definitely think it's necessary to have multiple bindings for each control. I would also like to support unlimited bindings, not just 1-2.

The Yoda quote helped ;)
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford

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