I keep seeing all this talk about large ships and the fact that they take too long to turn. Here are my two cents on this- The ships are large, they are not designed to do loop de loops. I should not be able to turn my carrier as fast as a fighter is flying around me. The turrets should take care of that, like in Freelancer (which in my opinion it really didn't have a place in freelancer since all the ships that you could get were relatively small and it's hard to use a turret view when your ship has to be in constant motion) there should be a turret view. your carrier really should park on one end of the battle field and be able to fire into the battle at the other larger ships. if some fighters come at you, they are going to move faster then you regardless of what you try, so the larger ships might as well sit stationary while you blast the fighters to pieces in turret view.
I personally would go nuts if I had to use the keyboard to move my ship, the mouse just flows better for me, but then I feel the same way about first person shooters. I think most people prefer to play Halo with a controller, but I feel so much more in control with a keyboard AND mouse.
I think the only thing that's missing from the game so far is the ability to turn the ship left and right with the keyboard, but I'm sure that the master mind behind this universe made of ones and zeroes (insert funky Matrix sound here) can add that little piece in
it's just one of those things that Josh has already mentioned, everyone has their own control preferences, it's going to be hard to get it perfect for everyone.