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Post

Current Version (v1.1) List of Known Bugs / Glitches

#1
Most recent release in Op post

Version - Limit Theory Prototype v1.1
Date - 2013-5-13
Patch - Available Here

Green Items are solved in the next release.
Orange items have been rejected.

Current known issues with the prototype

I. Critical Issues
  1. Poor support on some integrated chipsets
II. Major Issues
  1. Items of same type sometimes not stacking (related to load/save problem)
  2. Crashes on ultra mode when loading immediately at the main menu
  3. Resolution problems / strangeness on TVs
  4. Able to get cheap repairs by first unequipping armor and shield, repairing ship, then re-equipping
  5. Quick groups in Command View are not saved with the save game, have to re set up each time
  6. Weapons cannot take damage or be disabled (damage tracking)
III. Minor Issues
  1. Exit to menu lag when the menu is displaying a different background system than what the player is in
  2. Still impossible to tell which side of the acceleration gate is which (link)
  3. ESC should back you out of sub-menus (New game, settings, etc)
  4. Debug display options (FPS and other information; similar to minecraft's F3)
  5. No scale of distance; how fast am I going? How far is the object?
  6. Equipped subsystems should take away from cargo capacity
  7. Cannot uninstall subsystems via drag/drop (or sell them by dragging to an open sell window)
  8. Would be nice to automatically install subsystems that you buy if a hardpoint is free
  9. Negative joystick/gamepad axis binding is wonkey
  10. No option to configure yaw/pitch binding
  11. Beam weapon loop sound not playing
  12. Railgun auto-aim is slightly off
  13. No power distribution hotkeys
  14. No constant thrust option (need it especially for joysticks)
  15. No confirmation boxes when loading/deleting games
  16. Expanded save/load functionality
  17. Shield hits do not scale correctly with the size of the munition hitting them
  18. Better formation coherence for enemy & ally fleets in missions
  19. Better way to revert changes if the player makes a mistake (e.g. Setting too small of a crosshair making it difficult to revert back) / Reset to defaults button
  20. Better indication of how much storage space is left in destination when purchasing items
  21. 'Smart' updating to not disrupt the player when buying/selling (e.g. Store inventory list expands AROUND the cursor, prevent items from selling when the player has it open)
  22. Not obvious when a mission is accepted / failed
  23. Sometimes when docked, ship appears within another ship
  24. Lack of consolidated and optimized repair for fleet instead of individual ships
  25. No way to define custom fire groups
  26. When changing which ship to pilot, orders of 'follow me' are reset to 'idle'
  27. Would be nice to have a 'center on ship' button in command view
  28. Sometimes hard to open the right-click menu in command view if zoomed too far out
  29. Control config: would be nice to be bind more than one key to a function
  30. Control config: when binding F1 to another function, the screenshot window comes up
  31. Visualise weapon firing arcs. Whole weapon HUD symbol shown in red if it can not bear on this target. Yellow if it's still turning towards that target.
  32. Installable systems do not list a Power Consumption and the ship does not display a Power Supply value. Can not tell if a particular system would draw too much power to be useful for the ship.
  33. Orders while paused. Ability to pause the game without the "game paused" display getting in the way when using the UI
  34. Ships will sometimes keep attacking a 'dead' ship
  35. Camera issues with Corvettes in 3rd person view
  36. Can bind the screenshot button to the left mouse button, which then causes impossibility to navigate the game and play as well as no way to revert changes without crashing out the game
  37. Unplugging a gamepad while in-game will cause the game to crash (Issue with the SFML library used with the game and not an actual fault of LT)
IV. Change Log
  • Major Fixes
    • New option to decouple the camera viewing angle from the ship's rotation, allowing for greater combat proficiency (especially with big ships!); bound to Z key by default
    • Vertical sync is now available in the launch options, and is turned on by default; should fix GPU heat issues
    • Docking AI has been significantly improved - no more suicidal dockers
    • Ally and enemy target colors are now configurable for colorblind friendliness
    • UI smooth resizing has been disabled, leading to a faster and more responsive UI
  • Minor Fixes
    • Fixed rate-of-fire inaccuracy for high-ROF weapons
    • Fixed beam weapon "wiggle"
    • Improved accuracy to picking in command interface
    • Cruise mode automatically engages thrusters (no need to hold forward thrust)
    • Docking disables cruise mode, re-enabling other subsystems
    • Docking automatically causes weapons to reload
    • Acceleration lanes are more pilot-friendly (although still dangerous to large ships). In addition, left-right layout should allow easier understanding of directionality. Left is incoming, right is outgoing, like American traffic laws.
    • Destroyers and frigates have been switched (destroyers are the big ones now)
    • More keys can be recognized and bound in configuration
    • Beam weapons can no longer hit the source ship
    • Resolved bug in UI that prevented scrolling to the bottom of some menus
    • No longer possible to aim at own ship
    • Text fields properly capture keyboard on hover
    • "Load" button is now appropriately called "Load/Save" when in-game
    • "Cargo / Storage" have been renamed to "Ship / Station" to clarify
    • Improved debugging support, making crash reports more useful for me
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post

Current Prototype (Pre-Prototype) Bugs / Glitches

#2
Version - Pre-Prototype RC v1.0
Date - 2013-4-27

Green Items are solved in the next release.
Orange items have been rejected.

Current known issues with the prototype

Game-Breaking Issues
  1. If you do not own any storage and open the market, switch to 'Storage' mode, then remove the last reward from storage, then buy something from the market (subsequently telling it to send to storage when the storage no longer exists), the game hard-locks
  2. When clicking SELL -> SELL:Storage... if base STORAGE is empty
  3. When clicking SELL -> SELL:Storage -> SELL item... if this sale empties STORAGE
  4. Whenever the SELL tab tries to access the contents of STORAGE and doesn't find any
  5. Integrated chipsets do NOT work or experience strange behaviour
Bugs (Issues dealing with gameplay that require fixing)
  1. Sound issues when dealing with a large number of sounds
  2. Performance issues if sound is enabled and you're in a large engagement
  3. If the game is at full screen at a different resolution than the desktop, when you alt-tab, your desktop changes to that resolution. Resetting the desktop resolution and then alt-tabbing back in will change the game's resolution to your desktop's. (This is not really a bug, it's a behavior of windows - it sends a resize signal to the applciation)
  4. If you quickload while the "You Died" window is on screen, the load is successful. If you then click the OK on the "You Died" window to get it out of the way, you die and go back to the main menu
  5. If you keep closing in on your target, the objective markers vanish completely before the target markers are visible
  6. If a Distress mission fails while you are still shooting one of those enemies, said enemy will be hostile to you while showing blue target brackets (neutral)
  7. No tooltips on power distribution window
  8. Strafing and backwards thrust do not work (They do, but none of the generated ships have front-facing or side thrusters yet)
  9. After undocking from a base, the ship isn't always pointing away from the base
  10. On some mission types, the mission reward is missing a digit in the credits, either to the left or right (Conflict missions especially) (??)
  11. Some missions will complete themselves without the player undocking
  12. AI players are rather suicidal with respect to acceleration lanes
  13. Cannot scroll all the way down in some UI elements; the last element is half cut-off (does not prevent you from clicking it)
  14. Rate-of-fire is incorrect for weapons with very high ROF
  15. The camera/mouselook is locked to the front view, but not so for the AI ships
  16. No colorblind support (enemy and ally target marker colors are non-changeable)
  17. Not possible to tell which half of the acceleration gates "works" for going into the direction you are facing. Maybe display the "field" only on the usable half.
  18. Frigates and destroyers are mixed up. Destroyers should be the bigger one. Derrrp.
Complaints (Issues not affecting gameplay that would be nice to fix)
  1. The game has no icon on the task bar or while alt-tabbing
  2. When selecting a starting system, the outline is hard to see
  3. When dragging a system from the cargo area, all locations highlight, not just the correct one
  4. When clicking an installed system, you cannot see its data screen
  5. Keyboard shortcuts for certain actions; e.g. I can press Shift+D to dock, but once I'm docked, I can't press Shift+D to undock
  6. No loading progress bars/screens
  7. ESC does not back you out of sub-menus (New game, settings, etc)
  8. ESC should close all open tabs (BUY, ship cargo). A second press of ESC would then get you the main menu.
  9. Lead tracker is based on the slowest weapon (mostly visual - every weapon actually tracks independently)
  10. Debug display options (FPS and other information; similar to minecraft's F3)
  11. No scale of distance; how fast am I going? How far is the object?
  12. Equipped subsystems should take away from cargo capacity
  13. Cannot uninstall subsystems via drag/drop
  14. Would be nice to automatically install subsystems that you buy if a hardpoint is free
  15. Negative joystick/gamepad axis binding is wonkey
  16. No option to configure yaw/pitch binding
  17. Beam weapon "wiggle"
  18. Beam weapon loop sound not playing
  19. Railgun auto-aim is slightly off
  20. No power distribution hotkeys
  21. When docked, your SHIPS tab should have a red icon (instead of white) if your ship is in need of repairs.
  22. No constant thrust option (need it especially for joysticks)
  23. Cruise mode should automatically engage thrusters, no need to hold W
Documentation (Things that would have been nice to know)
  1. CTRL+S is the quick save button
  2. ESC in-game brings you to the main menu immediately. Pressing ESC again takes you back to the game--No button that says "Resume Game"
  3. Game does not pause when alt-tabbed
  4. Space bar is the alt-menu and release mouse from game button
  5. Log file location is - %userprofile%\My Documents\my games\LT Prototype\logErrors.txt
  6. No separate throttle control; must hold down to maintain forward speed
  7. No keyboard navigation in menus
  8. In order to buy and sell multiple different items, you need to hold shift
  9. In a New Game you start docked at a station and your ship does not have any weapons or shields. You have to buy some, then install them from the cargo screen (C).
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post

Current Version (v1.0) List of Known Bugs / Glitches

#3
Most recent release in Op post

Version - Limit Theory Prototype v1.0
Date - 2013-4-28

Green Items are solved in the next release.
Orange items have been rejected.

Current known issues with the prototype

I. Critical Issues
  1. Poor support on some integrated chipsets
II. Major Issues
  1. Rate-of-fire is incorrect for weapons with very high ROF
  2. Not possible to tell which half of the acceleration gates "works" for going into the direction you are facing. Maybe display the "field" only on the usable half.
  3. Capital ships do not fit through the acceleration gates so they are destroyed by the collision
  4. Frigates and destroyers are mixed up. Destroyers should be the bigger one. Derrrp.
  5. Need option for VSync in the launcher
  6. Ships in fleet can possibly destroy themselves when ordered to dock
  7. Ships can get 'stuck' in base object when undocking
  8. Possible to destroy self with weapons when you have a turret on one side of your ship and aim at the extreme opposite side, forcing the weapon to fire 'through' your ship
  9. Possible to aim at your own ship
  10. Asteroids are generated randomly rather than from a fixed seed
  11. Textfield does not capture keyboard when hovered but not clicked
  12. The camera/mouselook is locked to the front view, but not so for the AI ships
  13. Control config does not recognize all keys. "\" on the main keyboard, several on the numpad - different ones with NumLock on/off.
  14. No colorblind support (enemy and ally target marker colors are non-changeable)
  15. Cannot scroll all the way down in some UI elements; the last element is half cut-off (does not prevent you from clicking it)
  16. Crashes on ultra mode when loading immediately at the main menu
  17. Resolution problems / strangeness on TVs
  18. Able to get cheap repairs by first unequipping armor and shield, repairing ship, then re-equipping
  19. Quick groups in Command View are not saved with the save game, have to re set up each time
  20. Weapons cannot take damage or be disabled (damage tracking)
  21. Possible to destroy self when docking by docking too late / too close to the station (Not a bug. Slow down!)
III. Minor Issues
  1. Cruise mode should automatically engage thrusters, no need to hold W
  2. Quotation marks not showing up correctly in the EULA
  3. Docking doesn't reset Cruise Mode toggle
  4. Weapons don't automatically reload when docked
  5. Saving is done by clicking "Load" :shock:
  6. Difference between Cargo and Storage is not intuitive (both can be understood as being located on your ship). Maybe rename Storage to Warehouse or Station Storage.
  7. Beam weapon "wiggle"
  8. When targeting in the general direction of a star the same color as the cross hair, it is impossible to see the cross hair (like this?) The "UI" pointer has the same issue.
  9. ESC should back you out of sub-menus (New game, settings, etc)
  10. Debug display options (FPS and other information; similar to minecraft's F3)
  11. No scale of distance; how fast am I going? How far is the object?
  12. Equipped subsystems should take away from cargo capacity
  13. Cannot uninstall subsystems via drag/drop (or sell them by dragging to an open sell window)
  14. Would be nice to automatically install subsystems that you buy if a hardpoint is free
  15. Negative joystick/gamepad axis binding is wonkey
  16. No option to configure yaw/pitch binding
  17. Beam weapon loop sound not playing
  18. Railgun auto-aim is slightly off
  19. No power distribution hotkeys
  20. When docked, your SHIPS tab should have a red icon (instead of white) if your ship is in need of repairs.
  21. No constant thrust option (need it especially for joysticks)
  22. No confirmation boxes when loading/deleting games
  23. Expanded save/load functionality
  24. Shield hits do not scale correctly with the size of the munition hitting them
  25. Better formation coherence for enemy & ally fleets in missions
  26. Better way to revert changes if the player makes a mistake (e.g. Setting too small of a crosshair making it difficult to revert back) / Reset to defaults button
  27. Better indication of how much storage space is left in destination when purchasing items
  28. 'Smart' updating to not disrupt the player when buying/selling (e.g. Store inventory list expands AROUND the cursor, prevent items from selling when the player has it open)
  29. Not obvious when a mission is accepted / failed
  30. Sometimes when docked, ship appears within another ship
  31. Lack of consolidated and optimized repair for fleet instead of individual ships
  32. No way to define custom fire groups
  33. Exit to menu lag when the menu is displaying a different background system than what the player is in
  34. When changing which ship to pilot, orders of 'follow me' are reset to 'idle'
  35. Would be nice to have a 'center on ship' button in command view
  36. Sometimes hard to open the right-click menu in command view if zoomed too far out
  37. Control config: would be nice to be bind more than one key to a function
  38. Control config: when binding F1 to another function, the screenshot window comes up
  39. Visualise weapon firing arcs. Whole weapon HUD symbol shown in red if it can not bear on this target. Yellow if it's still turning towards that target.
  40. Installable systems do not list a Power Consumption and the ship does not display a Power Supply value. Can not tell if a particular system would draw too much power to be useful for the ship.
  41. Orders while paused. Ability to pause the game without the "game paused" display getting in the way when using the UI
  42. Would be nice to have chassis type listed independent of asset rename (But you don't always want to keep the ship type in the name, need to allow players to choose)
  43. Control config: in order to assign key combinations (SHIFT-w) you have to... first hold down SHIFT, then LMB click into the field you want to set, then press w. If you LMB click onto the field, then try to anter SHIFT-w, the keydown event of SHIFT is the only thing that will register. (Not true, but you have to hit it relatively shortly thereafter)
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

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