Version - Limit Theory Prototype v1.1
Date - 2013-5-13
Patch - Available Here
Green Items are solved in the next release.
Orange items have been rejected.
Current known issues with the prototype
I. Critical Issues
- Poor support on some integrated chipsets
- Items of same type sometimes not stacking (related to load/save problem)
- Crashes on ultra mode when loading immediately at the main menu
- Resolution problems / strangeness on TVs
- Able to get cheap repairs by first unequipping armor and shield, repairing ship, then re-equipping
- Quick groups in Command View are not saved with the save game, have to re set up each time
- Weapons cannot take damage or be disabled (damage tracking)
- Exit to menu lag when the menu is displaying a different background system than what the player is in
- Still impossible to tell which side of the acceleration gate is which (link)
- ESC should back you out of sub-menus (New game, settings, etc)
- Debug display options (FPS and other information; similar to minecraft's F3)
- No scale of distance; how fast am I going? How far is the object?
- Equipped subsystems should take away from cargo capacity
- Cannot uninstall subsystems via drag/drop (or sell them by dragging to an open sell window)
- Would be nice to automatically install subsystems that you buy if a hardpoint is free
- Negative joystick/gamepad axis binding is wonkey
- No option to configure yaw/pitch binding
- Beam weapon loop sound not playing
- Railgun auto-aim is slightly off
- No power distribution hotkeys
- No constant thrust option (need it especially for joysticks)
- No confirmation boxes when loading/deleting games
- Expanded save/load functionality
- Shield hits do not scale correctly with the size of the munition hitting them
- Better formation coherence for enemy & ally fleets in missions
- Better way to revert changes if the player makes a mistake (e.g. Setting too small of a crosshair making it difficult to revert back) / Reset to defaults button
- Better indication of how much storage space is left in destination when purchasing items
- 'Smart' updating to not disrupt the player when buying/selling (e.g. Store inventory list expands AROUND the cursor, prevent items from selling when the player has it open)
- Not obvious when a mission is accepted / failed
- Sometimes when docked, ship appears within another ship
- Lack of consolidated and optimized repair for fleet instead of individual ships
- No way to define custom fire groups
- When changing which ship to pilot, orders of 'follow me' are reset to 'idle'
- Would be nice to have a 'center on ship' button in command view
- Sometimes hard to open the right-click menu in command view if zoomed too far out
- Control config: would be nice to be bind more than one key to a function
- Control config: when binding F1 to another function, the screenshot window comes up
- Visualise weapon firing arcs. Whole weapon HUD symbol shown in red if it can not bear on this target. Yellow if it's still turning towards that target.
- Installable systems do not list a Power Consumption and the ship does not display a Power Supply value. Can not tell if a particular system would draw too much power to be useful for the ship.
- Orders while paused. Ability to pause the game without the "game paused" display getting in the way when using the UI
- Ships will sometimes keep attacking a 'dead' ship
- Camera issues with Corvettes in 3rd person view
- Can bind the screenshot button to the left mouse button, which then causes impossibility to navigate the game and play as well as no way to revert changes without crashing out the game
- Unplugging a gamepad while in-game will cause the game to crash (Issue with the SFML library used with the game and not an actual fault of LT)
- Major Fixes
- New option to decouple the camera viewing angle from the ship's rotation, allowing for greater combat proficiency (especially with big ships!); bound to Z key by default
- Vertical sync is now available in the launch options, and is turned on by default; should fix GPU heat issues
- Docking AI has been significantly improved - no more suicidal dockers
- Ally and enemy target colors are now configurable for colorblind friendliness
- UI smooth resizing has been disabled, leading to a faster and more responsive UI
- Minor Fixes
- Fixed rate-of-fire inaccuracy for high-ROF weapons
- Fixed beam weapon "wiggle"
- Improved accuracy to picking in command interface
- Cruise mode automatically engages thrusters (no need to hold forward thrust)
- Docking disables cruise mode, re-enabling other subsystems
- Docking automatically causes weapons to reload
- Acceleration lanes are more pilot-friendly (although still dangerous to large ships). In addition, left-right layout should allow easier understanding of directionality. Left is incoming, right is outgoing, like American traffic laws.
- Destroyers and frigates have been switched (destroyers are the big ones now)
- More keys can be recognized and bound in configuration
- Beam weapons can no longer hit the source ship
- Resolved bug in UI that prevented scrolling to the bottom of some menus
- No longer possible to aim at own ship
- Text fields properly capture keyboard on hover
- "Load" button is now appropriately called "Load/Save" when in-game
- "Cargo / Storage" have been renamed to "Ship / Station" to clarify
- Improved debugging support, making crash reports more useful for me