I just read the recent dev log about how capital ships were a little unwieldy, I was a little curious about that.
Are you simply assigning a mass value to the ships or is the system automatically calculating based on the size of the ship? In what way did you have to cheat the system, did you simply decrease the mass of capitals? If the system is automatically calculating the ship mass, you could add in an exponential falloff so that as the ship gets larger, the amount of mass assigned is reduced (much more corridors/open spaces for occupants to walk) or simply retool the weight assignment for all ships slightly lower so the much larger ships would have a large reduction while fighters would see almost no gain.
Post
Fri Mar 15, 2013 5:43 am
#1
Cheating for Capital Ships
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