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Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sat Dec 01, 2018 12:11 am
by zircher
Ugh, I used to code in C/C++ and still do a bit a Java, but that's too much like work. GCC is a freebie along with IDEs like Code::Block and Eclipse. So, cost is probably not a factor. A limited pool of potential talent might be a greater problem.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sat Dec 01, 2018 11:18 am
by DWMagus
Borland Turbo C++ forever! :mrgreen:

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sat Dec 01, 2018 12:51 pm
by zircher
It was the first programming language I learned, even make a Populous clone back in the day. But, that was many hard drives ago. :-)

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sat Dec 01, 2018 11:45 pm
by Flatfingers
DWMagus wrote:
Sat Dec 01, 2018 11:18 am
Borland Turbo C++ forever! :mrgreen:
What is this "++" of which you speak? ;)

Borland's Turbo C was how I taught myself C in 1987, and used it to write a data-migration program for work that did in five minutes what had been taking all night. (Some time with a hex editor was also necessary on that one.)

Then I used it to write a VGA function library for games... pretty sure I've still got that code on my machine today somewhere.

All hail Turbo C! Chasing pointer bugs was awful, but that was C's fault, not yours.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Mon Dec 03, 2018 8:16 am
by DWMagus
Flatfingers wrote:
Sat Dec 01, 2018 11:45 pm
DWMagus wrote:
Sat Dec 01, 2018 11:18 am
Borland Turbo C++ forever! :mrgreen:
What is this "++" of which you speak? ;)

Borland's Turbo C was how I taught myself C in 1987, and used it to write a data-migration program for work that did in five minutes what had been taking all night. (Some time with a hex editor was also necessary on that one.)

Then I used it to write a VGA function library for games... pretty sure I've still got that code on my machine today somewhere.

All hail Turbo C! Chasing pointer bugs was awful, but that was C's fault, not yours.
This '++' I speak of is from a more civilized age. We weren't rogue cowboys by ignoring OO. :mrgreen:

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Mon Dec 03, 2018 9:01 pm
by Flatfingers
DWMagus wrote:
Mon Dec 03, 2018 8:16 am
Flatfingers wrote:
Sat Dec 01, 2018 11:45 pm
What is this "++" of which you speak? ;)
...
All hail Turbo C!

This '++' I speak of is from a more civilized age. We weren't rogue cowboys by ignoring OO. :mrgreen:

Obi-Wan Janeway FTW. :lol:

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Tue Dec 04, 2018 12:02 pm
by kaeroku
Talvieno wrote:
Sun Nov 25, 2018 12:18 pm
kaeroku wrote:
Tue Nov 20, 2018 8:04 pm
Beginning to end, the lack of transparency and forthcoming in this project is an enormous disappointment.
Simply put, this is false. Josh has been far, far more transparent than the great majority of video game developers - even if we entirely exclude anything made by AAA companies. Tunic, for instance, has released exactly two updates in the past year, and only to those that subscribed to their mailing list. This is not at all unusual! While Josh has certainly had such periods of silence, they were by far not the norm.

Adding up all of Josh's announcement/update/devlog posts, we have...
  • 50 Announcement topics
  • 53 post-silence topics
  • 834 daily devlog posts
...for a total of 937 updates - not counting Kickstarter posts he didn't announce on the forums, of which there were many, or counting Elder Council posts, or any of the other 3,000+ posts he's made on the forum.

Five years and 9 months is about 2099 days. So, 937 over 2099 days?

That's an average of one post every 2.2 days.


Be patient. He will release it when it's ready.
You're correct, my choice of terminology was poor. The lack of commitment to stated intentions and follow-through of same, then, are what are a disappointment.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Wed Dec 05, 2018 3:58 am
by kaeroku
Talvieno wrote:
Sun Oct 14, 2018 12:36 pm
The backers deserve something, and they shouldn't have to wait for it. I think everyone has been more than patient enough already.
Talvieno wrote:
Sun Nov 25, 2018 12:18 pm
<snip>
Be patient. He will release it when it's ready.

I do find the dichotomy (and sequence) of these two statements quite entertaining.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Wed Dec 05, 2018 5:28 pm
by IronDuke
The first one is Tal saying what he thinks.

The second one is Tal saying what's actually gonna have to happen.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Wed Dec 05, 2018 5:36 pm
by Flatfingers
I'd hate to have it thrown in my face every time two statements of mine didn't seem to match perfectly... especially if both were from a thankless effort to salvage some good from an impossible situation.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Wed Dec 05, 2018 5:42 pm
by Talvieno
Rather, it's completely out of context and from a completely different conversation. "Be patient" here means "a couple months" where in the other conversation it meant "several more years".

Kaeroku, don't twist my words to suit your own purposes. It's not a very polite thing to do. We're better than that.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sat Dec 08, 2018 10:33 pm
by kaeroku
Talvieno wrote:
Wed Dec 05, 2018 5:42 pm
Kaeroku, don't twist my words to suit your own purposes. It's not a very polite thing to do. We're better than that.
That wasn't my intent Tal (or Flat.) I said amused, I didn't say anything which was intended to either twist or draw conclusions. Just directly quoted, and noted the distinction. Duke is correct: one is thoughts regarding what is right, the other is caution about how the audience should react. Apologies, if my intentions were somehow misconstrued or misrepresented.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Posted: Sun Dec 09, 2018 12:48 am
by Talvieno
Fair point then. I apologize for assuming you meant otherwise. :) I was only trying to subdue what I saw as potential hostility.