I think finding the default time-rates and pacing will be a rather significant part of beta testing.
My own opinion is that major objects in a system such as planets and wormholes should be about 10-15 minutes from each other at sublight speeds and 30-90 seconds on a warp rail or cruise drive (which should definitely not be standard on all ships). This may mean that it takes 30,45,60 minutes to cross a "whole" system between the furthest major objects at sublight, but only 5-10 on a warp rail. I think this would give a decent sense of scale without being too large. Of course getting between say a planet and a nearby asteroid zone should only take about 1 minute or so at sublight.
For Construction, that's more complicated because theoretically construction will require all the time to gather the required materials, which need to actually be collected from the world. At normal first person speed, this might take an hour or more to make a new station, though if the materials are on hand, it shouldn't take more than 10 minutes. in a strategic mode speed, maybe 10 minutes to gather the materials and a minute to construct once they're on hand.
Black--Snow wrote: ↑Tue Jul 24, 2018 10:35 pm
Did Josh specify whether his 'travel lanes' will be default in all systems?
Building new systems without them would be incredibly difficult to balance travel-wise if they're not and there's no other quick way to get around.
No, not all systems will have warp rails by default, only ones with a high enough population to warrant the construction of infrastructure. If you're in one of the core systems or on a major trade route, getting around shouldn't be much of a problem or take too long, but if you go out into the wilds you better be prepared with a cruise drive, or you're gonna indeed have to sit back and watch something while you wait to get where you're going.
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