Something in another thread reminded me of the way X3:AP handles death > Essentially if the ship you're piloting at the time is blown up, you have to reset to a previous save.
Does anyone know what the current plans for how death is handled in LT are? Personally I would like to see something completely different to AP's system and honestly have character death be basically non-punishing.
The player shouldn't be afraid to take part in battles because they'll get hit by a stray missile and have to reload to a save before realising their last save was 10 hours ago. Further, one of my pet peeves in X3AP was the fact that the autopilot sucked and that you could only save on docking or with an in-game consumable. This means that on long trips back and forth without docking, if your autopilot has a seizure and commits suicide with you under its control, you've lost massive amounts of progress.
It was simply a frustrating mechanic that I definitely wouldn't like to see in LT.
So, what do you guys think: Non punishing death that practically means nothing or some spectrum of punishing all the way up to deleting all your save files and pissing on your real life grave as it calls a hit squad?
Post
Sun Apr 15, 2018 2:07 am
#1
Dying
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)