RAMMING SPEED
Posted: Sat Apr 14, 2018 1:23 am
Is it possible to order a ship to ram another ship if we need a last ditch effort to win a battle? (Obviously doing it yourself means game over)
Should be, Freelancer had some small physics damage, and Josh loved that game.jonathanredden wrote: ↑Sat Apr 14, 2018 1:23 amIs it possible to order a ship to ram another ship if we need a last ditch effort to win a battle? (Obviously doing it yourself means game over)
Freelancer's semi-newtonian flight physics make a "joust" style of combat pretty common, especially for one-on-one fights. If you can keep your shield up and dodge enough of your opponent's shots on the pass, going for a bump at the end can sometimes be beneficial. But ramming is even better for disorienting freighters in Freelancer, since they take longer than fighters to get straightened out onto their desired course.Silverware wrote: ↑Sat Apr 14, 2018 4:07 amShould be, Freelancer had some small physics damage, and Josh loved that game.jonathanredden wrote: ↑Sat Apr 14, 2018 1:23 amIs it possible to order a ship to ram another ship if we need a last ditch effort to win a battle? (Obviously doing it yourself means game over)
However, do remember, with the advent of shields, ramming becomes a mostly non-useful tactic.
Your opponent is winning? his shields will be up, yours wont, you die, he survives.
Your opponent is losing? his shields will be down, yours up, he dies, but you could have just shot him again. :V
That depends a very whole lot on how shields handle things that are a whole lot larger than bullets :VSilverware wrote: ↑Sat Apr 14, 2018 4:07 amHowever, do remember, with the advent of shields, ramming becomes a mostly non-useful tactic.
Your opponent is winning? his shields will be up, yours wont, you die, he survives.
Your opponent is losing? his shields will be down, yours up, he dies, but you could have just shot him again. :V