Page 2 of 2
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 1:21 pm
by Flatfingers
Cornflakes_91 wrote: ↑Thu Oct 12, 2017 1:17 pm
Flatfingers wrote: ↑Thu Oct 12, 2017 1:16 pm
Reason #1 for circular space stations: no magical "anti-gravity" technology.
industrial stations dont need gravity, though.
and depending on who lives there they probably dont want gravity there either :V
Those are rather a lot of assumptions, aren't they?
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 1:31 pm
by Cornflakes_91
Flatfingers wrote: ↑Thu Oct 12, 2017 1:21 pm
Those are rather a lot of assumptions, aren't they?
not really. when you are moving heavy stuff gravity is in the way.
you can transport stuff with less risk of damaging it in microgravity.
and building centrifuges sturdy enough to carry hundreds of kilotons of industrial facilities under standard gravity isnt cheap either, and why bother?
when you are a space adapted organic (which are very likely to emerge when space travel becomes widespread) you dont need or likely not even want gravity because you arent used to it, find it uncomfortable or maybe standard gravity even kills you.
similar situation when you are a synthetic/cyborg, your current form likely doesnt mesh well with gravity when you live in space and adapt to that
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 2:03 pm
by Hyperion
well it's a good thing we aren't constrained by the laws of physics in our simulations
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 2:14 pm
by Cornflakes_91
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 4:22 pm
by IronDuke
*delighted squeals ensue*
I love Freespace.
--IronDuke
Re: Station Model Concepts
Posted: Thu Oct 12, 2017 11:44 pm
by CSE
Well, here is one with non-standard geometry:
Tetrahedral, right angles, circular and triangular in one linear approach.
Other ideas are
here.
Re: Station Model Concepts
Posted: Tue Oct 24, 2017 1:50 pm
by Hyperion
Re: Station Model Concepts
Posted: Wed Oct 25, 2017 9:31 pm
by Victor Tombs
Yes, I love seeing rotating parts on ships and space stations.
Re: Station Model Concepts
Posted: Mon Nov 06, 2017 6:29 am
by Hyperion
Re: Station Model Concepts
Posted: Mon Nov 06, 2017 1:07 pm
by p2k
Hyperion wrote: ↑Thu Oct 12, 2017 2:03 pm
well it's a good thing we aren't constrained by the laws of physics in our simulations
Hmm, city of 1000 planets?
Re: Station Model Concepts
Posted: Mon Nov 06, 2017 2:05 pm
by Damocles
scaffolding based shipyard:
Re: Station Model Concepts
Posted: Fri Nov 17, 2017 4:20 pm
by Hyperion
Re: Station Model Concepts
Posted: Fri May 04, 2018 5:34 pm
by Hyperion
Some more images