Re: Ship model concepts
Posted: Mon Aug 28, 2017 11:52 pm
Hmm...I didn't intend returning to the subject of ship design but I'm passionate about this subject and have been from the earliest days of Limit Theory.
While I've seen some not so impressively designed spaceships produced by human artists I've also seen truly beautiful and inspiring designs which have featured in television and movie productions as well as space games. I was never really impressed by what was on offer in Microsoft Freelancer but the ship design concepts did convey the sense of the difference between the various protagonists. I still hope that LT can improve on that aspect of my favourite space game.
I've invested quite a lot of capital in acquiring some gorgeous, heavily detailed, ships in the Star Citizen game some of them actually designed by my favourite spaceship artist. While I'm aware that such detail will not be available in LT I'm still to witness ships that have been procedurally designed which warrant anything more than feelings of the design being adequate, or observations that it's slightly better looking than a Lego brick. Ship design has gone a long way in selling the CIG game(s) to millions of backers and I still consider it to be important in LT.
Perhaps Josh has been working on a super secret algorithm which will provide some sort of procedural wow factor for the ships of his game. I hope so because I've seen a fair bit of what I liked in Freelancer consigned to the cutting room floor and if we end up with variations of the flying brick for the ships it isn't going to be the Freelancer 2 I was hoping for.
While I've seen some not so impressively designed spaceships produced by human artists I've also seen truly beautiful and inspiring designs which have featured in television and movie productions as well as space games. I was never really impressed by what was on offer in Microsoft Freelancer but the ship design concepts did convey the sense of the difference between the various protagonists. I still hope that LT can improve on that aspect of my favourite space game.
I've invested quite a lot of capital in acquiring some gorgeous, heavily detailed, ships in the Star Citizen game some of them actually designed by my favourite spaceship artist. While I'm aware that such detail will not be available in LT I'm still to witness ships that have been procedurally designed which warrant anything more than feelings of the design being adequate, or observations that it's slightly better looking than a Lego brick. Ship design has gone a long way in selling the CIG game(s) to millions of backers and I still consider it to be important in LT.
Perhaps Josh has been working on a super secret algorithm which will provide some sort of procedural wow factor for the ships of his game. I hope so because I've seen a fair bit of what I liked in Freelancer consigned to the cutting room floor and if we end up with variations of the flying brick for the ships it isn't going to be the Freelancer 2 I was hoping for.