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Re: Ship model concepts

#61
Brilliant! Good finds Silver, Graf :thumbup: I think the idea of establishing thematic families/design languages sounds like a fruitful avenue for exploration.
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post

Re: Ship model concepts

#65
A favorite site of mine. It has a bunch of concept art from the development of Homeworld and various other projects. A small sampling of stuff from the site is included below- I didn't have time to grab links for all the images. There is a lot of content. I mostly just clicked through stuff for HW1 and AFF, grabbing things that caught my eye- this is by no means a comment on stuff from games I left out. :)
Spoiler:      SHOW
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Libertas per Technica
Post

Re: Ship model concepts

#69
Sooo I got bored on pinterest, so here's some more ship concepts, stations will be put in that thread. apologies if any are duplicates, there's too many to keep track of.
Spoiler:      SHOW

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Spoiler:      SHOW
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Spoiler:      SHOW
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Spoiler:      SHOW
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post

Re: Ship model concepts

#70
Some feedback to Lindsey's bomber concept (I hope you will find it in the plethora of threads, here seems most appropriate):
Generally looks great, but there are a few changes I'd like to suggest:
  • Design element that are supposed to be wings look more appealing if they are not too thick and bulky compared to the main hull. Except in a flying wing design of course. For instance, the first ship from LT Ships 12.14.17 has a rather slender hull, but by comparison rather thick and blocky wings.
    Thin edges on the leading side of the wings would also help to convey a sleek, aggressive appearance. A good example ist the 4th one from the top in LT Ships 12.15.17.
  • For a bomber type ship Weapons/thrusters look best parallel to the main hull. If you go for an approximation of a 20th or 21th century bomber, do it all the way.
  • At least for some factions, more rounded designs would be nice to increase variety. My apologies if you are planning those and just did not have the time to make them yet.
  • A final suggestion: Visible windows, especially for the cockpit!
P.S.: Oops. posted in the wrong thread. Mods, feel free to move this (and perhaps tell Lindsey where the post has gone)
Post

The Sky Is Not The Limit - Ship Visual Designs

#72
A lot of people are excited at the new ship design system that looks almost too good to be true, myself included, and it makes me wonder about how the development team will design and implement more larger and very complex ships, so why not share designs on what we envision these ships to look like?

In many ways, the development team and the community are one and the same; we all have a vision that we would like to see come to fruition, so why not gather our thoughts here, where we can collaborate and discuss the finer details of one of this game's core features?
Lurker Mode: DEACTIVATED
The most intriguing fact about imagination is that its all in your head.
Post

Re: The Sky Is Not The Limit - Ship Visual Designs

#75
Threads merged! :D

edit:
Kekasi wrote:
Thu Dec 21, 2017 1:13 pm
I found a couple vertical hull like concepts. But they all seem to be more shallow, or short, hulls instead of vertical, and many of them could be easily seen as a ship that's turning.

They also have a small profile from the front, which I think should be a common theme in fighters. Bigger ships will have shields so I don't think they'll need a smaller profile.
Spoiler:      SHOW
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