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LTFC - July/August 2017 - Combat Edition

#1
Take part in the discussion --> here
Only submissions in this thread, please.

Heyaa!

Welcome to the 17th edition of the Limit Theory Fan Contest! This month will be about "Combat". It doesn't necessarily have to focus completely on combat, but it must openly feature the topic in some form. Be a little creative, and I'm sure you can come up with something awesome. :) Everyone can make as many admissions as they like, but only one can be the "official" admission by which you are judged.

This contest will have 3 prizes for the top three submissions, and each entrant can only win one prize. If there are less than six entrants, only two prizes will be given out. If there are less than four entrants, only one prize will be awarded. If there are less than two entrants, no prizes will be given. Selected prizes will be taken from the pool, and winners can choose between them. First place gets first pick.


The objective: Create art about Limit Theory.
This could be in written form as a story, lore, or a detailed idea for a mod. It could be visual like a gif, photoshop or video. Or even audio - anyone up for a bit of stand-up about Limit Theory? These are just a few ideas off the top of my head, but I'm sure you guys can think of a lot more. It is fine to use other games' assets in your submissions, as long as your work is your own.
Rule of thumb: "Does it spotlight Limit Theory?"


In addition to the prizes, Josh has asked me to add that he is willing to hold a thirty-minute one-on-one conversation with the first place winner, if they feel so inclined. Otherwise, the second place winner will be given the option, and then the third, etc. This is purely an add-on prize; you will still receive a game prize as well. :)
Prize pool: Depending on the number of submissions, two to four prizes will be randomly selected from the pool for the winners to choose from. The remaining prizes will be held over for next month. This gives all winners prizes to choose between, with the first place winner having first pick between them all. This should ensure everyone gets something they enjoy. The prize that is not chosen gets returned to the pool for the next month, and the pool is refilled to six items, randomly chosen from a list. If an item is declined by the last-place winner two months in a row, it is removed from the pool to keep things fresh.


The rules:
  • The artwork needs to be about Limit Theory per the objective.
  • Everybody is free to enter but can only submit one entry to the contest. You are free to change or replace your submission for as long as the contest is open.
  • If you have submitted more than one work, you need to be very clear about which one you're entering. If there is any doubt, the latest entry in the forum thread will be judged.
  • You cannot submit something you've already submitted to a previous LTFC. Submitting things you plan to (or have) submitted to other non-LT contests is discouraged.
  • All contest submissions have to be made as a reply to this thread.
  • Submitting a prize does not exclude you from having a submission scored.
  • Judges are not barred from making a submission themselves, but their submissions can't earn prizes. If they would like their submissions to earn prizes, they cannot act as a judge for that month.
  • The contest will be open to new submissions until Friday, September 1st, 23:59 GMT.
  • Discussion about this contest or submissions can happen here.
  • Any prizes are yours to do whatever you want with them. You can even give the prize to someone else if you'd like, and they don't have to be from this forum.
  • If last month's first-place winner gets first place in this contest as well, they must wait to choose their prize until after the second place winner of this month chooses.
Note: if you're using another site to host content, make sure the title and comment displays that it's part of a contest submission. This is to avoid future Googlers from becoming confused when looking for official content.


Judging:
Our panel of three judges will evaluate the submissions based on the following criteria:
  • Originality: 30%
  • Aesthetic: 25%
  • Details: 10%
  • X factor: 20%
  • Realism according to the LT universe: 15%
And most importantly: Have fun! :thumbup:
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Have a question? Send me a PM!
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Re: LTFC - July/August 2017 - Combat Edition

#3
And here is my entry for the Summer Edition of LTFC.
Spoiler:      SHOW
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As usual, here is a finely crafted link to a version with much more pixels if your screen is larger, or to see important details.

I am not 100% happy with the nuclear explosion, as the clouds don't have the kind of dynamic rotating movement they should have. If somebody has a trick to do it better, I would be interested to learn... and I have two more weeks to surreptitiously change the image the links point on ;)

All human body models have been imported from https://archive3d.net and are free models created by Vera, Rahman Jr, and David Horvath; the water dispenser is from Ojo Joseph. I was even so lazy and took a coin model from Vustin (a cylinder should have been within my competence, but there is a law of minimal effort).
All other models have been created and textured by yours truly - here is a nice model of asteroid thrower spaceship in Wings 3D for those interested in the nifty details:
Spoiler:      SHOW
A class of vessel that is missing in most SF settings:
The asteroid thrower. It is like the catapult of ancient time showering small stones to disturb formations: in preparation for an attack, hidden some distance away from the enemy, it throw rocks at very high speed with trajectories calculated to reach the future combat field at a precise moment. Then friendly ships get the trajectories in memory and the ship's computer automatically avoid the dangerous zones. The enemy ships do not have this chance and can be hit - space may be large, but asteroids are cheap. If you have enough time to prepare the field, it can get a quite dense shower of stones. But mostly static stations or planetary bases have no chances to dodge.
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