Post
Sat Jun 03, 2017 12:40 pm
#61
Re: LT Feature List Discussion Thread
Im more thinking about boarding, but it would be stupid not to use it for salvaging operations as well.
I think we could definitely make use of the holograms, sending out "crew" that are just icons/colored points moving throughout the different modules, or just click on a module of a destroyed ship and select "explore" which after a few moments changes the modules color and lists salvageable materialsBFett wrote:I also like Cornflakes' idea about re-purposing the system map or a hologram of the destroyed ship to show exploration within a vessel (even if such exploration isn't actually shown in a 3d environment).
Same, digging through the garbage heaps of battles past for shinies is somehow more compelling to my twisted mind than pew-pewing across the stars...Miklos wrote:Salvaging and ancient/relic stuff is what I am after, I don't care about combat at all
Oh, cool to see this under Maybe!Procedural character backstory (depends on character creation mechanic)
[..] not in Limit Theory 1.0, but may be added [..] Player-constructed warp rails
That sounds too much like FTL for my liking; I know that if I wanted to play a game with ship-to-ship boarding, I'd want to be in the action of it. Otherwise it feels too hands-off.Cornflakes_91 wrote:i dont see how boarding requires fps elements.Grumblesaur wrote: Boarding requires too much of a first person shooter aspect to make it properly interesting.
It could be a highly abstracted room/section based tactics game.
"Attack this room" "do x in room y"
Lore justification can be produced as needed (player being a heavily augmented "pilot" caste sophont and cant even remotely compete with the specialised soldier augments for example)
This by itself makes a lot more sense to me. It'd be hard to balance but it could be done. Just make sure you don't win every time if you have a bigger ship. Sometimes you're repelled, sometimes the enemy ship gets destroyed instead... sometimes your own fleet's ship gets boarded.Ateerix wrote: I was thinking more simple versions of the features, not any mini-games or FPS elements.
Nor I, Victor. Generally it's very poorly implemented and a pain in the ass.Victor Tombs wrote: I'm not really interested in seeing ship boarding in LT. There will be plenty of that kind of stuff in SC.
I didn't miss its absence in Freelancer. But, as always, that's just my opinion.
Hello Black--Snow! Real life has been rather hectic this year. I've taken advantage of this short break in the work schedule to show my face both here and in IRC.Black--Snow wrote:I haven't seen you around for a while victor, been busy?
I am sincerely sorry about it CSE I will be happy to send chocolates your way. I really will try to support it as soon as possible..just don't see that realistically happening before 1.0. In the mean time, do see if you can't get one of our many fine linux experts around here to help you outCSE wrote:Now I did not care for the years of delay. But this. This. THIS!
I want my money back - or alternatively an idiot-proof procedure to install whatever linux is required on my MacOS hardware to make it run. Plus excuses. And a box of chocolate. With mint.
Aha!!!! Fresh V! I was indeed slightly worried by your absence. Thanks for this proof and happy to see that the Orange Coat still wanders these hallsVictor Tombs wrote:I still lurk occasionally but I thought i'd give Josh some sort of "Proof of Life" in case he was under the mistaken belief that this Elder had finally died. No such luck for you Mr Parnell. *chuckle*
Awww... you need a more comfy chair.JoshParnell wrote:I have busted my *** in a thousand different ways
Only slightly worried! You've already given me your word that I will get my Freelancer 2 so I felt little need to comment on your recent postings about LT. I'm happy to read of any progress you are making and it's always good to know that you are finding life more bearable nowadays.JoshParnell wrote:Aha!!!! Fresh V! I was indeed slightly worried by your absence. Thanks for this proof and happy to see that the Orange Coat still wanders these halls
Ok, so in the X games (for this example I'm talking about X3) there are two mechanisms to capture ships.Talvieno wrote:This by itself makes a lot more sense to me. It'd be hard to balance but it could be done. Just make sure you don't win every time if you have a bigger ship. Sometimes you're repelled, sometimes the enemy ship gets destroyed instead... sometimes your own fleet's ship gets boarded.Ateerix wrote: I was thinking more simple versions of the features, not any mini-games or FPS elements.
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
This is exactly the mechanic that makes me hate boarding. It's tedious and annoying.JanB1 wrote:Ok, so in the X games (for this example I'm talking about X3) there are two mechanisms to capture ships.Talvieno wrote:This by itself makes a lot more sense to me. It'd be hard to balance but it could be done. Just make sure you don't win every time if you have a bigger ship. Sometimes you're repelled, sometimes the enemy ship gets destroyed instead... sometimes your own fleet's ship gets boarded.Ateerix wrote: I was thinking more simple versions of the features, not any mini-games or FPS elements.
Number one: get the shields of that ship down and send a boarding pod that will send in some marines to board the ships. Generally, you have to do this fro large ships. Because they will not be affected by the second technique.
And this technique is to scare the pilot of a small fighter so much (nearly destroy his ship, repeatedly give little shots at him, treat him over com) that he will eject out of his ship.
Then you can simply capture the pilot (and sell him as a slave although this is illegal, or send him to a military training facility to make a Marine out of him).
After that and after you secured the area, you fly near the abandoned ship, get out of your ship, get near the other ship in your spacesuit, hop into the other ship and transfer the controls.
Now you own this ship. You can return to your previous ship and send the captured ship (via autopilot) to the nearest dock to get it repaired and re-equipped.
But it has to be noted, that the first variant is risky, and you have to have good trained marines, and the second variant is based on a little bit of luck, because not all pilots will abandon their ship.
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