Page 4 of 8

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 8:15 am
by jarl
That's because those games are made purely for those cards.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 9:21 am
by Talvieno
I actually made a poll on that topic here.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 2:23 pm
by Flatfingers
Maybe worth mentioning that Sony and Microsoft require trophies/achievements for most games that will run on their consoles.

My understanding is that Steam simply supports trophies/achievements for the PC versions of those games.

PC-only games don't require them, but developers sometimes add them, either because they think they have to or because they think this feature will attract more purchasers.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 2:26 pm
by Talvieno
Honestly, I find it hard to imagine someone buying a game because, "It has achievements. I want it!"

Unless of course the game is notable for being extremely easy to 100% in a very short time span, in which case it could bump up their average completion percentage in a hurry... but I don't think LT has any chance of that anyway.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 3:43 pm
by DigitalDuck
Talvieno wrote:Honestly, I find it hard to imagine someone buying a game because, "It has achievements. I want it!"
No, but it can increase people's playtime of the game, making them more likely to purchase DLC or recommend the game to others.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 7:12 pm
by Ateerix
No boarding or salvaging? That's unfortunate, those are some of my favourite features from previous space games.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 7:23 pm
by Grumblesaur
Ateerix wrote:No boarding or salvaging? That's unfortunate, those are some of my favourite features from previous space games.
Boarding requires too much of a first person shooter aspect to make it properly interesting. I'm sure that scrapping could be implemented in the same sense as mining, but probably not in the spaceman-breaks-out-his-rotary-saw sense.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 10:30 pm
by BFett
Taking direct control of a salvage drone could provide a Descent type of experience when in a huge wreck. I fully expect scales to be similar to those seen in other space games.

Re: LT Feature List Discussion Thread

Posted: Fri Jun 02, 2017 11:01 pm
by Hyperion
Ok, I'm generally satisfied with this list, not 100% satisfied, but good enough for 1.0

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 6:39 am
by Cornflakes_91
Grumblesaur wrote: Boarding requires too much of a first person shooter aspect to make it properly interesting.
i dont see how boarding requires fps elements.
It could be a highly abstracted room/section based tactics game.
"Attack this room" "do x in room y"

Lore justification can be produced as needed (player being a heavily augmented "pilot" caste sophont and cant even remotely compete with the specialised soldier augments for example)

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 8:23 am
by Talvieno
It doesn't require an FPS element. Josh wants you to be able to loot ships, but I don't think he wants you to be able to reclaim materials from their wreckage. He also seems to be very against crew-based combat such as boarding, regardless of whether it's FPS-like.
BFett wrote:Taking direct control of a salvage drone could provide a Descent type of experience when in a huge wreck. I fully expect scales to be similar to those seen in other space games.
There is a chance that this won't be possible even via mod. This requires something very different from what Josh's engine is designed to provide - namely, large, hollow areas to explore with much wall-based collision detection. The flight model is completely different in something like this, too, as would be combat.

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 10:07 am
by Lum
Maybe boarding could be a Duskers-like minigame of sorts...

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 10:53 am
by Cornflakes_91
Lum wrote:Maybe boarding could be a Duskers-like minigame of sorts...
heck if done properly it could look like you are shifting fleets across the galaxy map.

with systems being rooms

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 12:23 pm
by Miklos
Salvaging and ancient/relic stuff is what I am after, I don't care about combat at all :geek:

http://forums.ltheory.com/viewtopic.php?p=76752#p76752

Re: LT Feature List Discussion Thread

Posted: Sat Jun 03, 2017 12:37 pm
by BFett
Talvieno wrote:It doesn't require an FPS element. Josh wants you to be able to loot ships, but I don't think he wants you to be able to reclaim materials from their wreckage. He also seems to be very against crew-based combat such as boarding, regardless of whether it's FPS-like.
BFett wrote:Taking direct control of a salvage drone could provide a Descent type of experience when in a huge wreck. I fully expect scales to be similar to those seen in other space games.
There is a chance that this won't be possible even via mod. This requires something very different from what Josh's engine is designed to provide - namely, large, hollow areas to explore with much wall-based collision detection. The flight model is completely different in something like this, too, as would be combat.
Well I agree that entering a ship and exploring the interior may not be possible. I do think the player could still fly around a large destroyed ship while in a small fighter or drone and be able to scavenge for small bits of loot. I also like Cornflakes' idea about re-purposing the system map or a hologram of the destroyed ship to show exploration within a vessel (even if such exploration isn't actually shown in a 3d environment).