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Re: LT Feature List Discussion Thread

#33
Is that because

a) normal planets only need 2 or 3 layers of texture to be plausible from space and a gas planets need more (and probably movable) layers to do the trick? and/or
b) is it simply because of gas planets don't should have cities/outposts/bases on them? and/or
c) is it maybe because they would be way too big in the standard scale of things in LT to be practical? and/or
d) ...

I'd put my money on c), because a) would be attacked by Da Mighty :monkey: , be defeated and killed to oblivion and against b) we could simply put cloud cities/bases/outposts and be happy without further explanations.
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Re: LT Feature List Discussion Thread

#42
Cornflakes_91 wrote:
ForsakenCrown wrote:(no colonies)
why would they have no colonies.
different kinds and smaller colonies, yes.
but none at all?

why shouldnt atmospheric industrial facilities not support sizable populations over time?
i suppose it would all depend on whether or not gas giants behave like normal planets, but the biggest issue I think would be a visual one - what would they look like when you land at one?

but we don't really know how colonies in general look so it also depends on that
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Re: LT Feature List Discussion Thread

#43
ForsakenCrown wrote: i suppose it would all depend on whether or not gas giants behave like normal planets, but the biggest issue I think would be a visual one - what would they look like when you land at one?

but we don't really know how colonies in general look so it also depends on that
like.. a colony supported in the atmosphere by either aerostats or antigravity (depending on what we want)

probably with a couple of gas mining "tentacles" trailing down (when you are using aerostats you are significantly into the atmosphere and you dont need a big pumping system at the bottom but only a vacuum pump on the top, making the whole thing a bit cheaper to build as well...)

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