New Combat Prototype

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New Combat Prototype

Postby jeisler » Wed Mar 08, 2017 11:04 am

Question for the powers that be here ...

What would be the odds of a new combat prototype being released?

Not immediately soon of course, but just in general once things coalesce a bit more. I ask because the old one was released several years ago, and I'm guessing it's not really representative of things now.

And before people start jumping down my throat with "What would you rather have Josh do, spend time coding the actual game or farting around trying to make something run?" type responses, I base my question on the fact that Josh himself said he was planning to keep the latest PAX demo in running order anyway. I'm just suggesting this demo gets released as a combat prototype sometime down the road, once enough systems are in place that it's worth testing out on various hardware and see how it performs, before it gets to a beta stage and it's too late to change course again.
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Re: New Combat Prototype

Postby Talvieno » Wed Mar 08, 2017 11:07 am

It's a good question, Jeisler. I've actually thought about that myself. Keep in mind, though, that if it happened, it would only be released to those that backed at the $75 level - the level for the prototype. I'll ask Josh about it and see what he thinks.
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Re: New Combat Prototype

Postby Damocles » Wed Mar 08, 2017 11:13 am

I guess he is currently mostly busy with perfomance testing, to see if the foundation is rock solid.

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Re: New Combat Prototype

Postby jeisler » Wed Mar 08, 2017 11:36 am

Talvieno wrote:It's a good question, Jeisler. I've actually thought about that myself. Keep in mind, though, that if it happened, it would only be released to those that backed at the $75 level - the level for the prototype. I'll ask Josh about it and see what he thinks.


I happen to be one of said backers, which is why I ask :lol:

But even if I weren't... I'd like to see it happen. Get a little exposure, get some feedback from a handful of people, gather data, etc. I don't expect it to be anytime soon, but I figured it'd be worth doing sometime before things get into beta territory.
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Re: New Combat Prototype

Postby CSE » Wed Mar 08, 2017 2:25 pm

Talvieno wrote:It's a good question, Jeisler. I've actually thought about that myself. Keep in mind, though, that if it happened, it would only be released to those that backed at the $75 level - the level for the prototype. I'll ask Josh about it and see what he thinks.

It is not important, but arguably this is not the only possble chain of reasoning.
The 75$ backers have actually recieved their extra goodie. They are the only ones that actually got something without years of delay. So if another prototype comes out, which was not planned and hence was not a kickstarter perk (call it with another name if the word "prototype" is too connected to a reward, such as "combat teaser"), it could arguably be considered an extra goodie for all the ever-so-patient backers.
This is just a thought but I guess it would actually be rather fair to sort of "reward" the backers for their patience - fairer than limiting distribution to 75$ level.
Not that it is important for me, as I am an exclusive Mac user and prototypes are always windoze :(
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Re: New Combat Prototype

Postby 0111narwhalz » Wed Mar 08, 2017 2:56 pm

CSE wrote:Not that it is important for me, as I am an exclusive Mac user and prototypes are always windoze :(

I think this one is actually built on Linux.
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Re: New Combat Prototype

Postby Dinosawer » Wed Mar 08, 2017 3:30 pm

0111narwhalz wrote:
CSE wrote:Not that it is important for me, as I am an exclusive Mac user and prototypes are always windoze :(

I think this one is actually built on Linux.

Built on Linux, (at least) running on Linux and Windows
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Re: New Combat Prototype

Postby CSE » Wed Mar 08, 2017 4:08 pm

Dinosawer wrote:
0111narwhalz wrote:
CSE wrote:Not that it is important for me, as I am an exclusive Mac user and prototypes are always windoze :(

I think this one is actually built on Linux.

Built on Linux, (at least) running on Linux and Windows

While I know that theoretically, macOs is also built on unix, this still does not really mean it will work out of the box, or.... will it?
(Ok, my age is showing. Out of touch. Few decades ago, I would have impressed you with VMS, HPUX and other Solaris system knowledge. Even smaky :lol: )
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Re: New Combat Prototype

Postby Dinosawer » Wed Mar 08, 2017 4:28 pm

Nope, it indeed does not.
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Re: New Combat Prototype

Postby davidparadis » Sat Mar 11, 2017 11:04 am

This is a great question. I think it wouldn't hurt if Josh gets to a point that he'd like some feedback.

I don't think we'll see this anytime soon. As in before Summer. If he gets to a point where there's AI, some missions, or really anything to interact without in space, it could be useful to see what people think.

Let's be honest, I just want to shoot all the space lasers at all the things. And I'd like to shoot the newest space lasers at the newest things!
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Re: New Combat Prototype

Postby Miklos » Thu Mar 16, 2017 5:02 am

CSE wrote:
Dinosawer wrote:
0111narwhalz wrote:I think this one is actually built on Linux.

Built on Linux, (at least) running on Linux and Windows

While I know that theoretically, macOs is also built on unix, this still does not really mean it will work out of the box, or.... will it?
(Ok, my age is showing. Out of touch. Few decades ago, I would have impressed you with VMS, HPUX and other Solaris system knowledge. Even smaky :lol: )

Built on FreeBSD with a different kernel.

If LT can be compiled under Clang/LLVM as well as GCC it will run virtually anywhere. I personally hope he will test compile it under Clang/LLVM.
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