but I wonder - is there a way to see what everything is producing/carrying? I'm not really sure what's going on, to an extent.
Damocles wrote:The idea to show every item/gold-coin in the economy is good for debugging the simulation but quite terrible for the performance.
Maybe convert it to Java and see how much that helps?
Damocles wrote:Unfortunately Java is not really supported by browsers anymore (too much hassle for a user to get the VM running, since there are several security checks now), so its not any more an option to showcase things to a wider audience.
Anyhow, this is just a simulation to learn where a self-sufficeint virtual economy most likely breaks.
Damocles wrote:I also do lots of programming in Java. Unfortunately Java is not really supported by browsers anymore (too much hassle for a user to get the VM running, since there are several security checks now), so its not any more an option to showcase things to a wider audience.
Damocles wrote:I always use my old iPad2 as performance checker in JS applications...
I have an idea to introduce a demand based pricing system, but that will require a central (local) market for
the participants to offer and purchase goods. The prices will be determined by the available stock and projected local demand.
Here it will be interesting to see trade occur between different systems, that have different production/consumption capabilities.
That's some pretty cool stuff, however I was wondering what would happen if you applied it to an expanding environment. The example is pretty static as far as buy/sell locations, so what would happen if it was in a game where the player and/or the AI explores and brings new assets into play? I wonder what effect that would have. I also kinda wonder what kind of effect say an embargo would have on some of those buy/sell locations, or if a major player suddenly went kaput due to player actions like war etc. Just thinking out loud.
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