Spoiler: SHOW
Dromeda5 wrote:Here it goes my list (which includes only what it's known to be planned for LT):
Must Have
- basic procedural content that was *already* in the game 2 years ago:
procedural ships, stations, planets and asteroids. Ships needed some love, but the rest was fine enough.
- basic asteroid mining (e.g. in the form of what was pretty much already implemented 2 years ago)
- multiple ship classes
- basic contract/mission system
- basic economy market so buying/selling items make sense
- multiple star systems (at this point, connected whatever way)
- NPC ships
- basic NPC factions
- basic fleet control/management
Would love to have but could live without
- planetary colonies
- procedurally generated history
- advanced ship-building system
- ability to own/build stations
- gas-giants
Okay but not required
- Research system
- Procedural items/commodities
- Procedural weapons
- Modding system (as Flatfingers said, "modding is nice, but don't you actually want a game to play?")
- Player-creatable planetary colonies
- Full information economy
- docking into bigger ships
Please don't spend more time on this
- Nebula graphics
- Game basic HUD and UI
- Warp-lanes
- engine refactoring
- meta-tools to "make programming much more efficient!"
Might have to reconsider
- VR support (if the engine is suffering to handle 60fps, hammering it to handle VR will take an eternity, if at all possible)
- if modding is to be included, why not being less ambitious about its extent so you know, a game can be delivered?
This is pretty much exactly my list too.