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Re: Preference of beta completeness

#31
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Dromeda5 wrote:Here it goes my list (which includes only what it's known to be planned for LT):

Must Have
- basic procedural content that was *already* in the game 2 years ago:
procedural ships, stations, planets and asteroids. Ships needed some love, but the rest was fine enough.
- basic asteroid mining (e.g. in the form of what was pretty much already implemented 2 years ago)
- multiple ship classes
- basic contract/mission system
- basic economy market so buying/selling items make sense
- multiple star systems (at this point, connected whatever way)
- NPC ships
- basic NPC factions
- basic fleet control/management

Would love to have but could live without
- planetary colonies
- procedurally generated history
- advanced ship-building system
- ability to own/build stations
- gas-giants

Okay but not required
- Research system
- Procedural items/commodities
- Procedural weapons
- Modding system (as Flatfingers said, "modding is nice, but don't you actually want a game to play?")
- Player-creatable planetary colonies
- Full information economy
- docking into bigger ships

Please don't spend more time on this
- Nebula graphics
- Game basic HUD and UI
- Warp-lanes
- engine refactoring
- meta-tools to "make programming much more efficient!"

Might have to reconsider
- VR support (if the engine is suffering to handle 60fps, hammering it to handle VR will take an eternity, if at all possible)
- if modding is to be included, why not being less ambitious about its extent so you know, a game can be delivered?

This is pretty much exactly my list too.
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Re: Preference of beta completeness

#36
I would suggest to release a technical demo first, that is running automatically, to check if all the system of the engine run on various machines, and get some feedback about performance.

This could include all kinds of shader tech, generation procedures, audio output and ai scripts,
(no need to include interactive player control yet)

This demo could then gather data on any performance and technical problems.
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Re: Preference of beta completeness

#37
Damocles wrote:
Tue Jun 27, 2017 8:14 am
I would suggest to release a technical demo first, that is running automatically, to check if all the system of the engine run on various machines, and get some feedback about performance.

This could include all kinds of shader tech, generation procedures, audio output and ai scripts,
(no need to include interactive player control yet)

This demo could then gather data on any performance and technical problems.
That's a good idea considering it's a custom engine.
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