Dinosawer wrote:Then why did you back a game where ai-player parity is one if the main design goals, as clearly stated in the kickstarter?
Your assumption is showing.
Dinosawer wrote:Then why did you back a game where ai-player parity is one if the main design goals, as clearly stated in the kickstarter?
Silverware wrote:Then wait three hours after release for the cheat mods?Poet1960 wrote:Cornflakes_91 wrote:Which doesnt change my point.
You do it unilaterally by limiting the AI to less than it could be instead of setting the game itself up in a way that its fun for the player with fair play.
I'm not interested in fair play. I'm interested in winning and having fun, with the occasional setback to keep things interesting. Of course I want a challenge, but I don't want a bunch of crap just to make things a "realistic" pain in the ass.
My assumption that Josh will design the game like he's been talking about since the kickstarter constantly?Poet1960 wrote:Dinosawer wrote:Then why did you back a game where ai-player parity is one if the main design goals, as clearly stated in the kickstarter?
Your assumption is showing.
Dinosawer wrote:My assumption that Josh will design the game like he's been talking about since the kickstarter constantly?Poet1960 wrote:Dinosawer wrote:Then why did you back a game where ai-player parity is one if the main design goals, as clearly stated in the kickstarter?
Your assumption is showing.
Why yes. Silly me.
Dinosawer wrote:Okay, replace "backed" with "interested enough you keep hanging out on the forums for years", which doesn't really have any relevance to the point I was making
Don't forget how hyped the Holy Hand Grenade was, yet that turned out to be pretty shitty. Keep that in mind. :VPoet1960 wrote:Dinosawer wrote:Okay, replace "backed" with "interested enough you keep hanging out on the forums for years", which doesn't really have any relevance to the point I was making
Interested is putting it mildly. This game has many of the elements I want, or at least it seems to. I'm pretty sick of the dross that's been put out lately and this game raises my hopes of attaining the holy grail.
That did it's job perfectly, without overkill, and without leaving a mess.Black--Snow wrote:Don't forget how hyped the Holy Hand Grenade was, yet that turned out to be pretty shitty. Keep that in mind. :VPoet1960 wrote:Dinosawer wrote:Okay, replace "backed" with "interested enough you keep hanging out on the forums for years", which doesn't really have any relevance to the point I was making
Interested is putting it mildly. This game has many of the elements I want, or at least it seems to. I'm pretty sick of the dross that's been put out lately and this game raises my hopes of attaining the holy grail.
But it was still less amazing than it's hype suggested it was. :VSilverware wrote: That did it's job perfectly, without overkill, and without leaving a mess.
It was a perfect weapon, thank you VERY much.
Hrmm, I don't know, we only saw it when it was asked to kill one rabbit.Black--Snow wrote:But it was still less amazing than it's hype suggested it was. :VSilverware wrote: That did it's job perfectly, without overkill, and without leaving a mess.
It was a perfect weapon, thank you VERY much.
It is fuelled by the anger of God and thus the more infidels in view, the more powerful the weapon. AND SO IT WAS BY THE WORD OF GODSilverware wrote:Hrmm, I don't know, we only saw it when it was asked to kill one rabbit.Black--Snow wrote:But it was still less amazing than it's hype suggested it was. :VSilverware wrote: That did it's job perfectly, without overkill, and without leaving a mess.
It was a perfect weapon, thank you VERY much.
Perhaps it's more impressive as there are more enemies who have been naughty in the sight of god are around?
Holy Carp, Cornflakes has a post count of OVER 8000!Poet1960 wrote:I dunno about you,
And then Limit Theory became Defect, but with corporations and governments instead of spaceships.Black--Snow wrote:If worker NPCs had a numerical value of how much they liked their manager/manager's manager/you they could possibly join a manager's revolution
*High-Five*Black--Snow wrote:I want this to be a power fantasy game. I want to earn the power clawing my way to the top though, then once I'm up there I want to have to fight tooth and claw to keep my faction alive.
That's what you think.Poet1960 wrote:I dunno, maybe he did, but the AI is most likely going to be given a certain scope of abilities, and is not going to be a HAL 9000.
Silverware wrote:Hrmm, I don't know, we only saw it when it was asked to kill one rabbit.Black--Snow wrote:But it was still less amazing than it's hype suggested it was. :VSilverware wrote: That did it's job perfectly, without overkill, and without leaving a mess.
It was a perfect weapon, thank you VERY much.
Perhaps it's more impressive as there are more enemies who have been naughty in the sight of god are around?
It isn't like X3 where there are a few static large main empires and the player, IIRC newly spawned systems have a chance of generating new factions and assets within them, meaning expanding is still a challenge. Also, if the universe expands without me I would be overjoyed, I want a game with a universe that feels alive and competitive, not like vanilla X3 where it's all static and the engine tries to emulate the feeling of life (It doesn't really work).Flatfingers wrote:Also, he can jump SO HIGH.
Plus he made an appearance in The Witcher 3. (I am not making this up.)
But back to somebody in LT (either the faction-controlling player or a faction-controlling NPC) becoming "overpowered": I also remember being told that procedural generation meant that the LT game universe, like our real 'verse, would be finite but unbounded. That is, while at any moment there is an "edge" to the universe beyond which nothing exists, the universe is capable of growing at the edges over time.
If that's still the plan for LT -- to spawn new edge systems as needed so that the player-Alexander does not weep (for there are no new worlds to conquer) -- should that edge-extension also happen as needed to maintain a challenge for big NPCs?
Or would it feel weird to let the gameworld grow without the player making it do so? Also, if the player is still fractionally weak when big NPCs are expanding the game universe, would this mean all NPCs are so big that the player can never hope to challenge them?
No matter what, though, better not risk another frontal assault. That rabbit's dynamite.
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