Cornflakes_91 wrote:Poet1960 wrote: or something else that keeps it from getting out of control.
which is exactly what we were initially discussing in here
except with that applying to everyone in the game instead of only to AI
I see nothing wrong with 1>2>4>8>16 miners. That just sounds like building a business in real life.
Management efficiency issues kick in when people have to do more taxing tasks than "Shoot that rock for 20 minutes then dock and repeat". Sure, 100 stock exchange trading NPCs would damn well cause some issues, but that's where lower level managers come in. Instead of one person managing 100 people, 1 person manages 5, who manage 25, who manage 100. The use of intelligent NPCs to manage their workforce for the player is vital to limiting efficiency loss (Which is fairly low when everyone wants to do their job).
This system also allows for corruption too. If worker NPCs had a numerical value of how much they liked their manager/manager's manager/you they could possibly join a manager's revolution if that manager and the workers disliked you enough. Of course, this generally would occur within factions, where I assume the execs would become part of the faction rather than a freelance for hire.
It should be DIFFICULT to become large as growth is the most unstable period, however I also think it should be somewhat easier to maintain size, unless of course your competitors decide to come knocking with missiles and guns. :V
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)