how many fighters/bombers will carriers be able to carry 40, 50, 90, 100, 200? hopefully hangar capacity wont be too restrictive a carrier should be able to carry a complement of at least 40 aircraft/spacecraft whatever you want to call them.
P.S this is my 11th post hopefully I'm not annoying you guys.
P.P.S hopefully this will stir up large enough discussion as there aren't no more than 2 or 3 posts about carriers that I've seen in the forums
Post
Thu Jun 30, 2016 10:42 pm
#2
Re: carriers and hangar capacity
Josh has said that carriers will be able to carry up to their mass in fighters and bombers (among other classes of ship). So, depending on how large the carrier is, that number could be anywhere between 1 and thousands.
Post
Fri Jul 01, 2016 1:28 am
#3
Re: carriers and hangar capacity
I think my first goal is to make something that can carry ten thousand micro shipsBFett wrote:Josh has said that carriers will be able to carry up to their mass in fighters and bombers (among other classes of ship). So, depending on how large the carrier is, that number could be anywhere between 1 and thousands.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Jul 01, 2016 2:14 am
#4
Re: carriers and hangar capacity
*silver's computer screams pre-emptively*Silverware wrote:I think my first goal is to make something that can carry ten thousand micro shipsBFett wrote:Josh has said that carriers will be able to carry up to their mass in fighters and bombers (among other classes of ship). So, depending on how large the carrier is, that number could be anywhere between 1 and thousands.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Fri Jul 01, 2016 2:26 am
#5
Re: carriers and hangar capacity
Or maybe LT will just take so long, the computer silver will play on hasn't even been born yet, but when it sees his 10k, it will wonder when he's gonna actually do something with all that computing power.Black--Snow wrote:*silver's computer screams pre-emptively*Silverware wrote:I think my first goal is to make something that can carry ten thousand micro shipsBFett wrote:Josh has said that carriers will be able to carry up to their mass in fighters and bombers (among other classes of ship). So, depending on how large the carrier is, that number could be anywhere between 1 and thousands.
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Fri Jul 01, 2016 5:59 am
#6
Including "up to their mass".
Josh said there would be a mass limited system, but where those limits are is up in the air.
http://forums.ltheory.com/viewtopic.php ... 288&p=5686
http://forums.ltheory.com/viewtopic.php?f=5&t=2915
http://forums.ltheory.com/viewtopic.php?f=2&t=4345
And then i stopped bothering
Re: carriers and hangar capacity
Balancing number is up for balancing.jonathanredden wrote:how many fighters/bombers will carriers be able to carry 40, 50, 90, 100, 200? hopefully hangar capacity wont be too restrictive a carrier should be able to carry a complement of at least 40 aircraft/spacecraft whatever you want to call them.
Including "up to their mass".
Josh said there would be a mass limited system, but where those limits are is up in the air.
You need to improve your search-fu little padawanjonathanredden wrote: P.P.S hopefully this will stir up large enough discussion as there aren't no more than 2 or 3 posts about carriers that I've seen in the forums
http://forums.ltheory.com/viewtopic.php ... 288&p=5686
http://forums.ltheory.com/viewtopic.php?f=5&t=2915
http://forums.ltheory.com/viewtopic.php?f=2&t=4345
And then i stopped bothering
Post
Fri Jul 01, 2016 7:44 pm
#7
Re: carriers and hangar capacity
Just to slide in here something I've intimated before, what I'm curious about is not the number of "ships" I can carry... it's the number of drones.
Assuming drones aren't coded so that they are incapable of anything other than magical support functions (i.e., "move ore from asteroid to ship's cargo hold"), but can be constructed to Do Things in the world of the game, I imagine building a large carrier and stocking it with many thousands of drones, which might be built to carry various kinds of payloads:
(The only thing that concerns me about this notion is the design goal that whatever the player can do, NPCs can do....)
Assuming drones aren't coded so that they are incapable of anything other than magical support functions (i.e., "move ore from asteroid to ship's cargo hold"), but can be constructed to Do Things in the world of the game, I imagine building a large carrier and stocking it with many thousands of drones, which might be built to carry various kinds of payloads:
- high explosives
- EMP charges (damage/destroy ship electronics)
- radiation charges (kill crew but leave ship intact)
- hacking commands (e.g., DDOS)
- sensor blinders/ghosters
- mining (strip off pieces of a target ship's hull -- damage and cheap resources!)
- burrowers (cut through hull to release anti-personnel payloads of some kind)
(The only thing that concerns me about this notion is the design goal that whatever the player can do, NPCs can do....)
Post
Fri Jul 01, 2016 11:58 pm
#8
Re: carriers and hangar capacity
The notion that you could upset anyone here by asking sensible questions directly related to LT and its development is hard to understand. Have no fears that members will get upset about such curiousity, these are the sort of questions that are valued here.jonathanredden wrote:P.S this is my 11th post hopefully I'm not annoying you guys.
Post
Sat Jul 09, 2016 4:39 pm
#9
Re: carriers and hangar capacity
I'm hoping it will be similar to Star Ruler if you've ever played that game. It is completely dependent on the ship size (in SR it is denoted as scale) and hangar. Couple that with the obvious 'concept' of Limit Theory, there is essentially no limit to how many you can have inside because you can simply build a bigger and bigger and bigger and bigger ship. Though as like with Star Ruler, when you start building a ship that dwarfs the galaxy you're playing in, it gets a little bit silly. So there will need to be sanity limits to that.
Post
Sat Jul 09, 2016 8:05 pm
#10
Re: carriers and hangar capacity
Right, and who wants those?TGS wrote:sanity limits
Post
Sat Jul 09, 2016 8:57 pm
#11
Re: carriers and hangar capacity
Procedurally generate a bigger galaxy.TGS wrote:Though as like with Star Ruler, when you start building a ship that dwarfs the galaxy you're playing in, it gets a little bit silly.
Post
Fri Jul 29, 2016 10:08 am
#12
*Inspiration strikes*
What about a component-based ship design, where the user has multiple choices for each component?
Such as
If the model gets more detailed, it could include sensors and give the player temporary recon from a missile.
The game Harpoon did this many vears ago, you could fire missiles and they would show you ships along your flight path. For a few moments, until the missile hit or moved out of range of the target.
Re: carriers and hangar capacity
I think it would fit Josh's way of thinking to drop the traditional distinction between "one use missile" and "ship". Extending this to the ship designer, we might be able to come up with some really free-form designs. Some of them not very useful .Flatfingers wrote:Just to slide in here something I've intimated before, what I'm curious about is not the number of "ships" I can carry... it's the number of drones.
Assuming drones aren't coded so that they are incapable of anything other than magical support functions (i.e., "move ore from asteroid to ship's cargo hold"), but can be constructed to Do Things in the world of the game, I imagine building a large carrier and stocking it with many thousands of drones, which might be built to carry various kinds of payloads:
MANY THOUSANDS of them.
- high explosives
- EMP charges (damage/destroy ship electronics)
- radiation charges (kill crew but leave ship intact)
- hacking commands (e.g., DDOS)
- sensor blinders/ghosters
- mining (strip off pieces of a target ship's hull -- damage and cheap resources!)
- burrowers (cut through hull to release anti-personnel payloads of some kind)
(The only thing that concerns me about this notion is the design goal that whatever the player can do, NPCs can do....)
*Inspiration strikes*
What about a component-based ship design, where the user has multiple choices for each component?
Such as
- Propulsion
- Standard engine, unlimited fuel (typical ship)
- High performance engine, uses up fuel
- High Explosive
- Fuel tank
- Cargo bay
- Gun mount
Autopilot- None, player only ship
- Specialized, cheap (such as follow and ram)
- General purpose, expensive
If the model gets more detailed, it could include sensors and give the player temporary recon from a missile.
The game Harpoon did this many vears ago, you could fire missiles and they would show you ships along your flight path. For a few moments, until the missile hit or moved out of range of the target.
Post
Tue Aug 02, 2016 10:19 am
#13
Re: carriers and hangar capacity
Aurora 4X doesn't unify "ship" and "missile," but it does allow you to put sensors on your missiles. It also lets you put submunitions in your submunitions. This means you can set up such things as: sensor buoys, by giving the missile no engines; "lock-on after launch" missiles, which are fired blindly; and missile mines, made with a sensor buoy which includes whole missiles as submunitions. Not to mention the possibilities of multistage missiles releasing huge swarms of smaller missiles-within-missiles upon arrival.
Post
Tue Aug 02, 2016 2:23 pm
#14
Re: carriers and hangar capacity
Aurora truly is a gold standard of detail in space 4X. And after a point in tech, multi-stage missiles get stupidly fun, get a big slug close in, then the tiny zippy stuff breach the PD "strength 1 nuclear detonation detected ×128"0111narwhalz wrote:Aurora 4X doesn't unify "ship" and "missile," but it does allow you to put sensors on your missiles. It also lets you put submunitions in your submunitions. This means you can set up such things as: sensor buoys, by giving the missile no engines; "lock-on after launch" missiles, which are fired blindly; and missile mines, made with a sensor buoy which includes whole missiles as submunitions. Not to mention the possibilities of multistage missiles releasing huge swarms of smaller missiles-within-missiles upon arrival.
panic
Post
Tue Aug 02, 2016 2:42 pm
#15
Children of a Dead Earth tries to create HARD scifi, near future, using only technologies that are well researched and documented.
https://childrenofadeadearth.wordpress.com/
Re: carriers and hangar capacity
Aurora has competition for detail. Although not directly in the 4X genre.Mistycica wrote:Aurora truly is a gold standard of detail in space 4X. And after a point in tech, multi-stage missiles get stupidly fun, get a big slug close in, then the tiny zippy stuff breach the PD "strength 1 nuclear detonation detected ×128"0111narwhalz wrote:Aurora 4X doesn't unify "ship" and "missile," but it does allow you to put sensors on your missiles. It also lets you put submunitions in your submunitions. This means you can set up such things as: sensor buoys, by giving the missile no engines; "lock-on after launch" missiles, which are fired blindly; and missile mines, made with a sensor buoy which includes whole missiles as submunitions. Not to mention the possibilities of multistage missiles releasing huge swarms of smaller missiles-within-missiles upon arrival.
Children of a Dead Earth tries to create HARD scifi, near future, using only technologies that are well researched and documented.
https://childrenofadeadearth.wordpress.com/
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);