Asteroid Popping Example

For LT discussion that doesn't fit into a more specific category.

Re: Asteroid Popping Example

Postby Scab » Thu Apr 28, 2016 9:28 am

My best guess as to why the NMS team aren't even using imposters would be because of the limitations of the PS4 (?). Either way when they release NMS they'll be setting a low standard for popping, which means no matter how it looks in LT it won't be worse than in NMS.
User avatar
Scab
Ensign
 
Posts: 27
Joined: Fri Aug 02, 2013 10:40 am

Re: Asteroid Popping Example

Postby Dio The Creative » Sat Apr 30, 2016 5:59 pm

-Flying a ship-
-Looks around at the clear space-
-Leans back and takes a deep breath-
-Runs into an asteroid-

"WHO PUT THAT ASTEROID THERE?!"

-Moments later discussing to the emergency space response-

"That rock came out of now where..."
User avatar
Dio The Creative
Ensign
 
Posts: 23
Joined: Mon Sep 22, 2014 8:38 pm

Re: Asteroid Popping Example

Postby Cornflakes_91 » Wed Apr 12, 2017 6:09 am

hey it seems like tsunamayo has found a way for his game to load 'roids without popping, and lots of them as well :D

https://www.youtube.com/watch?v=Zl0imz2Cnvs

maybe someone could go pester him for details :monkey:
User avatar
Cornflakes_91
Admiral
 
Posts: 9191
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Asteroid Popping Example

Postby JanB1 » Wed Apr 12, 2017 6:39 am

Cornflakes_91 wrote:hey it seems like tsunamayo has found a way for his game to load 'roids without popping, and lots of them as well :D

https://www.youtube.com/watch?v=Zl0imz2Cnvs

maybe someone could go pester him for details :monkey:


Impressive! :o

I sent him a message about it. Let's wait and see...
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here

Flatfingers wrote:23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
User avatar
JanB1
Rear Admiral
 
Posts: 1259
Joined: Mon Mar 30, 2015 1:14 am
Location: Europe

Re: Asteroid Popping Example

Postby Flatfingers » Wed Apr 12, 2017 9:27 am

It's very nice visually.

1. He does mention that he's doing this with "voxel raymarching." Am I remembering incorrectly that Josh has sounded hesitant about going down the voxel path? There might be some usable concepts, but I don't know whether the tech itself would translate to LT. Josh would be the ultimate arbiter of that, of course.

2. Is whoever made the video using a console controller instead of mouse + keyboard? Rotation seems so jerky, compared to the smoothness of mouselook, but I don't know whether this is due to unoptimized game code or a controller's imprecision.
User avatar
Flatfingers
Vice Admiral
 
Posts: 4541
Joined: Sat Nov 24, 2012 12:45 am

Re: Asteroid Popping Example

Postby Talvieno » Wed Apr 12, 2017 10:47 am

Wow, that's pretty impressive. Nice find on that video, Cornflakes. :thumbup:
Image
Have a question? Send me a PM!
User avatar
Talvieno
Community Manager
 
Posts: 8192
Joined: Fri Apr 11, 2014 6:50 pm
Location: North GA, USA

Re: Asteroid Popping Example

Postby Cornflakes_91 » Wed Apr 12, 2017 11:02 am

Flatfingers wrote:2. Is whoever made the video using a console controller instead of mouse + keyboard? Rotation seems so jerky, compared to the smoothness of mouselook, but I don't know whether this is due to unoptimized game code or a controller's imprecision.


that is normal mouselook, in every game.

he doesnt focus on specific points, thats why its not smooth, theres nothing to smooth out.
User avatar
Cornflakes_91
Admiral
 
Posts: 9191
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Asteroid Popping Example

Postby Silverware » Wed Apr 12, 2017 3:00 pm

Cornflakes_91 wrote:hey it seems like tsunamayo has found a way for his game to load 'roids without popping, and lots of them as well :D

https://www.youtube.com/watch?v=Zl0imz2Cnvs

maybe someone could go pester him for details :monkey:


Heh yes I did PM Josh about it. :V
The technical details might be useful for Josh.



Cornflakes_91 wrote:
Flatfingers wrote:2. Is whoever made the video using a console controller instead of mouse + keyboard? Rotation seems so jerky, compared to the smoothness of mouselook, but I don't know whether this is due to unoptimized game code or a controller's imprecision.


that is normal mouselook, in every game.

he doesnt focus on specific points, thats why its not smooth, theres nothing to smooth out.


The game is early alpha at best, I have testing access and it feels normal in game, the movement seemed normal in the video as well.
Image
Image
User avatar
Silverware
Vice Admiral
 
Posts: 2966
Joined: Sun Sep 07, 2014 3:23 pm
Location: Goattown-Three, Sigma Six, Goat Space

Re: Asteroid Popping Example

Postby RedDwarfMining » Wed Apr 12, 2017 6:20 pm

I've watched Josh tear around many a asteroid field @3,000 + m/s! ..Travelling 3KM a second is probably gonna cause some pop in. :D



Space games are still using HUMAN VISION. Objects big or small should be hard to see! When I'm driving my car at night...It's hard for me to see anything!

You'd think everything would be pitch black until you're right on top of it.

Navigating a dense asteroid field should be an adventure. "Hard to port!!!" *just misses a 8,000 ton iron asteroid*

Games should be able to hide the 'pop in' because the human piloting the ship has two feeble eyes and probably couldn't make out much of anything in deep dark cold space.
User avatar
RedDwarfMining
Lieutenant
 
Posts: 88
Joined: Tue Nov 18, 2014 1:26 pm

Re: Asteroid Popping Example

Postby Cornflakes_91 » Wed Apr 12, 2017 6:31 pm

So you dont want to see anything in the game until you are basically colliding with it?
Sounds a bit boring :P
Why have graphics in the first place?

Also in space its generally "day" as nothing major is between you and the local sun :P

And most importantly: the popping is a solvable problem, at much higher relative speeds than josh's 3kms. As proven by the video i linked
User avatar
Cornflakes_91
Admiral
 
Posts: 9191
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Asteroid Popping Example

Postby RedDwarfMining » Wed Apr 12, 2017 6:37 pm

Oh i realize it would be bright if you aren't behind a planet or big asteroid....but it's still human eyes doing the viewing. And what if pirates left you alone on the dark side of the planet? I'd hang out in the shadows...where it's dangerous for everyone.

I hope you're right and pop in is nearing a fix!
User avatar
RedDwarfMining
Lieutenant
 
Posts: 88
Joined: Tue Nov 18, 2014 1:26 pm

Re: Asteroid Popping Example

Postby Arclite » Wed Apr 12, 2017 11:13 pm

I love popping asteroids. Not much bouquet, but crunchy with earthy tones and a metallic finish.
Arclite
Lieutenant Commander
 
Posts: 127
Joined: Mon Feb 09, 2015 6:34 pm

Re: Asteroid Popping Example

Postby Dinosawer » Thu Apr 13, 2017 12:20 am

Spaceships go fast yes, but asteroids are big, so that actually cancels eachother out.
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Image
User avatar
Dinosawer
Admiral
 
Posts: 5821
Joined: Fri May 09, 2014 1:08 pm
Location: Belgium

Re: Asteroid Popping Example

Postby charnode » Thu Apr 13, 2017 1:54 am

Arclite wrote:I love popping asteroids. Not much bouquet, but crunchy with earthy tones and a metallic finish.


:lol: :geek:
You cannot not communicate.
Paul Watzlawick - 1st Axiom
User avatar
charnode
Lieutenant Commander
 
Posts: 194
Joined: Sat Dec 08, 2012 12:53 am
Location: Jenbach / Tirol / Austria

Re: Asteroid Popping Example

Postby JanB1 » Thu Apr 13, 2017 2:43 am

Arclite wrote:I love popping asteroids. Not much bouquet, but crunchy with earthy tones and a metallic finish.


Gotta love the puns... :D
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here

Flatfingers wrote:23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
User avatar
JanB1
Rear Admiral
 
Posts: 1259
Joined: Mon Mar 30, 2015 1:14 am
Location: Europe

PreviousNext

Return to General



Who is online

Users browsing this forum: Bing [Bot] and 2 guests