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Re: Proof

#227
Dinosawer wrote:He's been doing work on the engine and doesn't have anything to "show" at the moment. Bit hard to show a bunch of C++ files :ghost:
And he doesn't have nothing, the work he's done didn't evaporate because he didn't make a video in a year.
Yeah, knowing a little about the technical stuff from the last posts of his.
The basic thing is that he decided that the core of the game wasn't running fast enough, so stripped out the engine, upgraded it into a more modular format, and reimplemented LTSL as Python.

From what I have gleaned from his posts, LT now runs significantly faster, and is significantly easier to mould into being.
Reimplementation of everything will take some time, but one done we will have *easy* access as modders to everything the game offers.

Want to add space nazis? no problem.
Want to make spacecows? no problem.
Want to make each system the interior of a dyson sphere? no problem.
Want to turn the game into a first person shooter? no problem.
Want to turn the game into Dwarf Fortress? no problem.

(This is all inference from what has been stated before, but I put it at 90% confidence)
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Toba - A Development Dump
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Re: Proof

#232
Silverware wrote: From what I have gleaned from his posts, LT now runs significantly faster, and is significantly easier to mould into being.
Reimplementation of everything will take some time, but one done we will have *easy* access as modders to everything the game offers.
In fact it seems he might actually be almost finished with the re implementation judging by this post of his last month
JoshParnell wrote:But come June/July, RL will have settled down, I'll be in a position to return to 10, and I also estimate that somewhere around that time will be the crossing point where the state of the engine & game surpass the old implementation (in terms of completeness).
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Re: Proof

#233
Prack wrote:
Silverware wrote: From what I have gleaned from his posts, LT now runs significantly faster, and is significantly easier to mould into being.
Reimplementation of everything will take some time, but one done we will have *easy* access as modders to everything the game offers.
In fact it seems he might actually be almost finished with the re implementation judging by this post of his last month
JoshParnell wrote:But come June/July, RL will have settled down, I'll be in a position to return to 10, and I also estimate that somewhere around that time will be the crossing point where the state of the engine & game surpass the old implementation (in terms of completeness).
I'm more concerned about the line that says:
JoshParnell wrote:I also estimate that somewhere around that time will be the crossing point where the state of the engine & game surpass the old implementation (in terms of completeness).
Which means that LT is just reaching the old point where we last saw it. Assuming that Josh has it in that state by the end of this month, I have a feeling there's going to be 3 or 4 more months of development before beta hits. At least it looks like we might be able to start playing LT before 2017. I do hope we are on the home stretch at this point. It has been a long journey but at least it has generally been a pleasant one.
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Re: Proof

#234
Silverware wrote:
WASAVA wrote:Maybe silver but if you look people like me have a reason ...is a critical situation and josh only say tha he is working but we dont see any long time ago ....this year in six months finish and this another year that we dont see any ....the people lost the faith and this is no a good point for the future projects in kickstarter ....
Well if you have, my offer to buy out your pledge will stand. :D
I'll double his offer. And add 20% extra in cat videos or porn, your choice.
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Proof

#235
BFett wrote:
JoshParnell wrote:I also estimate that somewhere around that time will be the crossing point where the state of the engine & game surpass the old implementation (in terms of completeness).
Which means that LT is just reaching the old point where we last saw it. Assuming that Josh has it in that state by the end of this month, I have a feeling there's going to be 3 or 4 more months of development before beta hits. At least it looks like we might be able to start playing LT before 2017. I do hope we are on the home stretch at this point. It has been a long journey but at least it has generally been a pleasant one.
Honestly, if I HAD to put actual dates on estimates I would say beta late this year, full release early 2018. Remember, the beta was originally planned to be released 6 months after the prototype. That estimate was over shot by 600% so far, so just being realistic and putting peoples expectations down to ground level, 2018 for full release seems reasonable.
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Re: Proof

#238
At this point I quit guessing...that doesn't mean I quit anticipating. I think the few of us here are supportive of Josh and his time frame. The diehards if you will. I may not post a lot but I've been viewing off and on steady since he did the you tube videos. As long as he's moving forward in a healthy manner that's what I wish, truly.
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Re: Proof

#239
My guess for the release date: Not today.



I've always been right, all along. 100% accuracy. :roll:
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can

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