Unfortunately, nothing Josh has said following his recovery and public reentry has implied that he still has a good idea about what LT the game actually is, what the core loop entails. The dependency graph he's referring to -- see link -- appears to have remained unsolved. If it had been, I'm sure it would have been the first thing Josh told us after breaking the silence. I would love to be proven wrong about this. But what I'm seeing is Josh continuing to leave the important questions unanswered, seeking solace in yet another engine re-architecture that he hopes will lead to the final answer.alpan wrote:I'm actually not hyped about LTSL at all. I'll let Josh's keen insights explain why:This was actually one of my longer-term concerns with LT's scope and development, and he's basically right. LTSL could emit essence of pure innovation rather than code and it still wouldn't matter, because Josh doesn't have a container -- the game itself -- to store them. As such, the development of this language means comparatively little to me. I'd rather prefer that Josh not write a single line of code this month and instead bust out his trustworthy notebook and solve that biggest problem -- and I'm guessing he knows it's the biggest problem Until then, LTSL will serve as a useful diversion -- but a diversion nonetheless.JoshParnell wrote: At this point I feel like the task o finishing LT is just one massive dependency graph and I'm having trouble solving it for the right entrypoint. I keep feeling like colonies are that entrypoint, but then, they've got a dependency on a load of other conceptual baggage related to items and the economy.
I'm genuinely sorry to say that he's not going to be finding it.
Before the eponymous venture, let me preclude any possibility of sounding passive-aggressive or angry. I'm not. From day one my primary interest in LT -- represented by a paltry $45 pledge I have never, ever spared any thought for post-pledge, and a multi-copy (5-10 copies, to be finalized depending on my situation) purchase of the game I still fully intend to follow through once it releases -- has never been about the game but Josh himself. I essentially bought in to witness the maturation of a very gentle, very intelligent young man and game developer. My motives haven't changed. I don't even care if the game is released. I only care about Josh's well being, to the extent that I would rather see LT cancelled to see him feel any further distress. Think about it. Lower your pitchforks and beam weapons.
Now. If he has found the answers to what I've described above, then I simply challenge Josh to share with us his findings. Give no detail about deadlines, the beta release date, nothing about when or even whether LT will be released. Simply do this. Describe the game to me, and in doing so, explain how you went about solving the conceptual issues. I dare you, Josh. I fully think you'll disappoint me. But maybe, you won't.