Grumblesaur wrote:Y'know, I think a Star Wars game in Telltale's signature style might be pretty rad. I'd play a KotOR game that looked like that.
I don't know what rad is.
Elaborating on my thoughts, if someone feels interested in why I think that Telltale is a good fit for this "universe", the problem is that, to me,
KotOR 1 and
2 (considered as some of the best examples in this area) are not reproductions of what
Star Wars is in the form of a game but a complete reinterpretation of some
Star Wars elements. These are good games, but not particularly good
Star Wars games. I believe that the people from Telltale are perfectly capable of recapturing the spirit of the original saga, maybe the only ones capable of such a feat, something that no one has managed to do so far, and something that IMO is not going to happen with the new movies neither. (Not even close.) And maybe that's a good thing, I don't know.
Star Wars is a corpse that have been dead for decades but scavengers have chewed these remains for years. Maybe is time to accept that there is no longer flesh among those bones.
To make a
SW game in any other style different from Telltale's would mean one of two things: to take just an element from the movies (like space combat) and make it your focus (which is like putting a chair in the middle of a room and call it a movie theater because there are chairs in movie theaters), or adding stuff that is not part of the
SW movies to fill in the gaps left but all those elements from the movies you can't putt in your game (which is exactly what
KotOR does). For a lot of people that would be enough, and have been enough, but not for me. I would rather like to play a game with everything a
SW story should have and anything a
SW story shouldn't. A difficult task, yes, but considering everything Telltale have done certainly something at their reach.
Or maybe Obsidian should do it. Chris Avellone have said that he feels curious about how a version of
Alpha Protocol a la Telltale style would be, without all the action and the sneaking. Now he is not in Obsidian anymore (as far as I know), and he didn't say that he would do it, but is an interesting thought, particularly if they polish the concept (adding goals and failures) and let those unnecessary Game Over sequences behind.
"Playing" is not simply a pastime, it is the primordial basis of imagination and creation. - Hideo Kojima