NonBritGit wrote:It's already mid year and if anyone thinks LT is even a light-year away from beta then you must truly have been reading some other forum than this one. Perhaps mid year 2017? That may even be a stretch. I think I've been away nearly a year and it's sad to see LT appears not an inch further along than it was. Reports of the new code is coming along nicely is very, very vague and even that being true, now creating the actual game play again (that we saw years ago already) has to be yet another monumental task that would seem to take more years yet.
BFett wrote:How do we gauge the success of Josh's decision to switch to python? Is it even our place to make a judgement?
You can't really, you would have had to see the alternate universe where I die of stress and not being able to complete it in C++
When it comes out, though, you'll just have to take my word that it wouldn't have happened without this switch.
Starting some time in mid-June is when you all will start to see the pedal being put to the metal. I've had to dial back from 10 to 7 for the past month due to planning and navigating major changes in my RL situation (won't get into detail, but there's a lot of stuff colliding and happening all at once in May, and it's been rather stressful). But come June/July, RL will have settled down, I'll be in a position to return to 10, and I also estimate that somewhere around that time will be the crossing point where the state of the engine & game surpass the old implementation (in terms of completeness).
(Don't mistake dialing from 10 to 7 with dialing from 10 to 0. I said 10 to 7 and I meant it quite precisely, it's my best estimate. I did just wrap up a long night of fruitful coding
Look forward to #SummerOfLT (don't take that as a 'BETA-incoming' message...but...do expect to see this whole 'LT is kill' situation blown away!)